The distinction between action turns and action phases are unclear. Is bleeding supposed to happen once a round in combat or is it 4 times (once in each phase) each round of combat. A better distinction should be made between turns and phases.
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Bleeding Rules
Thu, 2009-09-03 21:07
#1
Bleeding Rules
An Action Turn - Each round of combat, comprised of multiple Action Phases. About 3 seconds in length.
ACTION TURNS (Page 119, Core)
Each Action Turn is three seconds long, meaning
there are twenty Action Turns per minute. The order
in which characters act during a turn is determined
by an Initiative Test (see Initiative, p. 121). Action
Turns are further subdivided into Action Phases. Each
character’s Speed stat (p. 121) determines the amount
of actions they can take in a turn, represented by how
many Action Phases they may take.
Quite well described. Bleeding is done every Action Turn, so once every 3 seconds or so. So 20 times a minute.
And if it were action phases, I'd argue that any phase my character didn't act in, he wouldn't bleed in.
It'd be a pretty interesting game balance to tie improved reflexes to frailty.
Basically it means there's 3 seconds in a turn, with most characters taking 3 seconds to perform their actions. Characters with a speed of 2 are still acting within that 3 seconds, it's just that they're fast enough to get more actions in the same span of time. [e.g. Speed 1 character can squeeze off 1 shot in 3 seconds. Speed 2 character can squeeze off 2 shots in 3 seconds, and so on.]
Some people find the rules adequately explained, personally I don't, but hopefully this clears it up for you.