6. PUTTING IT ALL TOGETHER -------------------------- 6.1 Optional Rules ------------------ The system above lends itself to resilient, nigh-unchanging Factions; it is assumed that the GM intends for significant changes to the world to arise from in-session play. For someone who wants the Factions to be more volatile, consider the following optional rules: -Ties go to the attacker -No Faction Stats, only Attributes -Healing a Faction Attribute or Faction Stat occupies that Faction's entire round -No research -Factions having lost all their Habitats are destroyed, instead of becoming Clandestine -etc... 6.2 GM Discretion ----------------- I've noted a need for GM discretion several times in the text. While this restricts the system to a GM between-session sideshow, it does leverage the greatest benefit that table-top gaming has over its more programmatic cousins: a (supposedly-)rational mind to look out for the nonsense. That being said, imagination is encouraged. If you can think of how a Spaceport could perform a Plan action against a remote Infomorph, go for it! But the GM's common sense is the ultimate arbiter of what combinations of actions make sense. 6.3 Some Examples ----------------- Stars Without Number's approach to 'faction damage' inspired me to think up some news briefs that would reflect a way to transmit factional consequences to players. See if you can identify the Faction and Asset actions I had in mind when I wrote them: 1) Scum in a makeshift tugboat led the Titanian Port Authority on a cat-and-mouse chase around the Nyhavn Space Elevator construction site early this morning. The Scum had outfitted their craft to look like a giant platypus with an AR speech bubble proclaiming "Moo!", and broadcast "Yakety Sax" over the public band while weaving between construction gantries. They were eventually apprehended and remanded to Nyhavn police for questioning. 2) Melissa Fong, the dynamic new CEO of Huashan Shipping, was seen in a stunning blue-and-metamaterial dress at last night's Martian Entrepreneur Awards in Elysium. In a brief interview after the awards, she let leak that she was considering divesting herself of her shares in Slingshot Interplanetary Logistics. 3) Breaking news: Octavian police have just cordonned off sector 228 in J level amid rumours of a series of small explosions. The area became known for its alleged ties to technology cultists several months ago, although the suspicions were never confirmed. Official mesh footage of the area at the time of the event has been locked down, although there are reports of third-party XP floating around the mesh. There are no known casualties as of yet. 4) Overheard in a bar on Extropia: "You don't find it strange that they announced their new 'Instant Marines' dropship service hours before Direct Action's 24-hour sale?" "No, these corp guys do that shit all the time." "How about this: As of this morning, they've both signed a tripartite antimatter contract with the same supplier." "Wait... seriously?" 5) OmniCor today announced that construction is going as planned in the repairs of their main facility at Monolith-3 following a catastrophic malfunction last week. Officials estimate that the repairs will be complete within three days. Now here are some Asset Action examples. See if you can come up with some news briefs of your own: * NOTE: Some of these may be impossible; I just threw a bunch of random stuff together. Mercenary -> Produce Async -> Move Analysts -> Investigate -> AGI Hackers Infomorph -> Counter-Attack -> Financiers PR Agency -> Remote -> Shipyards -> Think Tank Morph Mass Production -> Gatecrashers -> Invest Red Market -> Plan And some Faction Action ones: Repurpose Mandate 6.4 What's Missing? ------------------- Not that I have a particular interest, but for curiosity's sake: What's missing to make this a board game? -fancy hex map -concrete rules instead of GM fiat everywhere (see Optional Rules above) -handling of exocolonies -allow [Attribute] number of Relevant Stat Assets -faction and asset cheat sheets/flashcards -TITANs! -etc... Basically, anything that would replace the GM's role in the system. I suppose it could be played as a board game as-is, so long as one guy were willing to just sit around saying "Nope, you can't do that"...