5. LIST OF ASSETS ----------------- 5.1 Facilities -------------- Name: Mining Type and Level: RES 1 Special Actions: Invest Description: Surface or Orbital operations to collect raw minerals and ores for production. Name: Gambling Dens Type and Level: RES 2 Special Actions: Laundering, Remote Description: The ideal place to make back-room deals and meet shady characters. Name: Black Market Type and Level: RES 2 Special Actions: +Agents, +Mercenaries Description: The quickest way to acquire illegal goods and meet unsavoury people. Name: Red Market Type and Level: RES 2 Special Actions: +Infugees Description: Markets that deal in the souls of the helpless. Poorly regarded by much transhumanity. Name: Shipping Conglomerate Type and Level: RES 2 Special Actions: Invest Description: A network of ships of varying types that can transport goods and morphs anywhere in the Solar system. May be hired out to other factions at a cost of the transported Asset's [Level] INF. Name: Particle Production Type and Level: RES 3 Special Actions: Research, +QE Comms Description: High-energy production of antimatter, quantum qubits, and other exotic substances. Name: Morph Mass Production Type and Level: RES 3 Special Actions: +Units, Repair Description: Facilities to create bio- and synthmorphs and sleeve them en masse. Name: Heavy Industry Type and Level: RES 3 Special Actions: +Facilities, Repair Description: Surface or Orbital construction and repair enterprises. Name: Terraforming Type and Level: RES 3 Special Actions: +Facilities, Invest Description: Terrain- and atmosphere-altering enterprises. Name: Skyhook Type and Level: RES 3 Special Actions: Invest Description: An orbital transfer system less involved than a Space Elevator. Name: Shipyards Type and Level: RES 4 Special Actions: +Vehicles, Repair Description: Facilities to manufacture, repair, dock and load/unload interplanetary vessels. Name: Space Elevator Type and Level: RES 4 Special Actions: Invest Description: An orbital station tethered to a planetary surface by a cable, to enhance the logistics of orbital operations. Name: Front Type and Level: INT 1 Special Actions: Subterfuge Description: A façade that allows clandestine organisations to participate in civilised society with some level of plausible deniability. Name: QE Comms Type and Level: RES 2 Special Actions: Remote Description: Top-of-the-line FTL communication systems. Name: Darkcasting Type and Level: INT 2 Special Actions: Subterfuge Description: Back-channel egocasting networks. The preferred choice of people who would rather not be seen. Darkcasts may be one-way or round-trip (no Darkcasting is needed at the destination for the Asset to return). Darkcasted Agents automatically become Covert without additional AP expenditure. Name: Illicit Entertainment Type and Level: INT 2 Special Actions: Misdirect Description: Seedy locations full of seedy people doing seedy things. Frequently the chief money- and rep-making centres of crime syndicates. Name: PR Agency Type and Level: INT 2 Special Actions: Remote, Plan Description: An organisation that specialises in communicating and promoting tailored messages to the public. Name: Server Farms Type and Level: INT 3 Special Actions: Plan, Investigate Description: Large banks of supercomputers used for simulation and analysis. Name: University Type and Level: INT 3 Special Actions: Invest, Remote, Research Description: Institutions of higher learning. Name: Media Conglomerate Type and Level: COH 2 Special Actions: Remote, Misdirect Description: A network of companies that conceive, produce, and distribute media of all sorts. Name: Military Base Type and Level: STR 1 Special Actions: +Units Description: Training areas, lodgings and defensive structures for military Units. Name: Battle School Type and Level: STR 2 Special Actions: +Units, +Agents Description: Training areas and specialised combat schools to train a wide range of Units and Agents. Name: Planetary Defence Type and Level: STR 4 Special Actions: Counter-Attack Description: Orbital and heavy surface systems to defend against full-scale invasions. 5.2 Vehicles ------------ Name: Courier Type and Level: RES 2 Special Actions: n/a Description: Small, fast spacecraft for carrying sensitive materials, documents, and people. Name: Smugglers Type and Level: RES 2 Special Actions: Subterfuge, Sabotage Description: Specialists in getting forbidden things into forbidden places on an interplanetary scale. Name: Scum Swarm Type and Level: INT 4 Special Actions: Subterfuge Description: Massive rag-tag fleets of ships that travel together in a constant carnival or chaos and conviviality. Name: Space Fleet Type and Level: STR 4 Special Actions: Attack, Counter-Attack Description: A fleet of warships, the ultimate instrument of force-projection. 5.3 Units --------- Name: Infugees Type and Level: RES 1 Special Actions: Invest Description: Egos rescued from the fall and restored from cold storage. May be converted to another Unit type in [Level] Turns at a cost of [Level] AP and [Level] Stat damage. Name: Financiers Type and Level: RES 4 Special Actions: Plan, Invest Description: Mutual funds, companies, and rich individuals who lend their fiscal weight to a faction's cause. Name: Infomorphs Type and Level: INT 1 Special Actions: Counter-Attack, Sabotage Description: Trained and enfranchised infugees. Name: Secret Police Type and Level: INT 2 Special Actions: Investigate, Capture, Subterfuge Description: Combination Police and Counter-Intel units, popular with military dictatorships. Name: Think Tank Type and Level: INT 3 Special Actions: Plan, Misdirect, Remote Description: A bunch of hyper-intelligent individuals locked in a room until they produce brilliance. Name: Researchers Type and Level: INT 3 Special Actions: Research, Remote, Invest Description: What it says on the tin. Geared mostly for research, but are capable of delving into the real world (even if they don't like it very much). Name: Cool Hunters Type and Level: COH 2 Special Actions: Investigate, Plan, Misdirect Description: Specialists in identifying popular behaviours, memes and trends within society. Name: Security Forces Type and Level: STR 1 Special Actions: Counter-Attack Description: Security guards and para-military squads hired by enterprises and syndicates. Name: Mercenaries Type and Level: STR 2 Special Actions: Attack Description: Guns-for-hire. They may be bastards, but they're YOUR bastards... unless they aren't, in which case they're real bastards. Name: Infantry Type and Level: STR 2 Special Actions: Attack, Counter-Attack Description: Boots on the ground. Name: Assault Troop Type and Level: STR 3 Special Actions: Attack, Sabotage Description: Entropy specialists. Meant for lighting-quick attacks, rather than protracted battles of attrition. Name: Battle Group Type and Level: STR 4 Special Actions: Attack, Counter-Attack Description: Large groups of soldiers backed up by aerospace support, heavy weapons and supply chains. 5.4 Agents ---------- Name: Gatecrashers Type and Level: RES 2 Special Actions: Plan, Investigate, Sabotage Description: Small teams of ready-for-anything roughnecks. Name: Psychosurgeons Type and Level: INT 2 Special Actions: Turn Agent, Subterfuge, Repair Description: Specialists in taking a brain apart and putting it back together the way you want it. Name: Covert Operative Type and Level: INT 2 Special Actions: Investigate, Capture, Sabotage Description: Agents who enact the will of their Faction through underhanded and illegal means. Name: AGI Hacker Type and Level: INT 2 Special Actions: Investigate, Counter-Attack, Remote Description: Intrusion and security evasion specialists. Name: Asyncs Type and Level: INT 3 Special Actions: Investigate, Capture, Misdirect Description: Freaky powers, freaky tasks. Name: Mogul Type and Level: COH 2 Special Actions: Diplomacy Description: Charismatic individuals who champion a cause under the umbrella of their Faction. Note: A Faction may have several Moguls, but only one may act per Turn. Moguls may NEVER be Covert. Repairing a Mogul must be done as a Faction Action, and costs 2 AP AND 2 COH. Name: Analysts Type and Level: COH 2 Special Actions: Plan, Investigate, Remote Description: Teams of domain specialists who tease patterns out of raw data. Name: Special Forces Type and Level: STR 2 Special Actions: Attack, Sabotage Description: Small undercover combat and assault teams.