5. LIST OF ASSETS
-----------------

5.1 Facilities
--------------
Name: Mining
Type and Level: RES 1
Special Actions: Invest
Description: Surface or Orbital operations to collect raw minerals and ores for production.

Name: Gambling Dens
Type and Level: RES 2
Special Actions: Laundering, Remote
Description: The ideal place to make back-room deals and meet shady characters.

Name: Black Market
Type and Level: RES 2
Special Actions: +Agents, +Mercenaries
Description: The quickest way to acquire illegal goods and meet unsavoury people.

Name: Red Market
Type and Level: RES 2
Special Actions: +Infugees
Description: Markets that deal in the souls of the helpless. Poorly regarded by much transhumanity.

Name: Shipping Conglomerate
Type and Level: RES 2
Special Actions: Invest
Description: A network of ships of varying types that can transport goods and morphs anywhere in the Solar system. May be hired out to other factions at a cost of the transported Asset's [Level] INF.

Name: Particle Production
Type and Level: RES 3
Special Actions: Research, +QE Comms
Description: High-energy production of antimatter, quantum qubits, and other exotic substances.

Name: Morph Mass Production
Type and Level: RES 3
Special Actions: +Units, Repair
Description: Facilities to create bio- and synthmorphs and sleeve them en masse.

Name: Heavy Industry
Type and Level: RES 3
Special Actions: +Facilities, Repair
Description: Surface or Orbital construction and repair enterprises.

Name: Terraforming
Type and Level: RES 3
Special Actions: +Facilities, Invest
Description: Terrain- and atmosphere-altering enterprises.

Name: Skyhook
Type and Level: RES 3
Special Actions: Invest
Description: An orbital transfer system less involved than a Space Elevator.

Name: Shipyards
Type and Level: RES 4
Special Actions: +Vehicles, Repair
Description: Facilities to manufacture, repair, dock and load/unload interplanetary vessels.

Name: Space Elevator
Type and Level: RES 4
Special Actions: Invest
Description: An orbital station tethered to a planetary surface by a cable, to enhance the logistics of orbital operations.

Name: Front
Type and Level: INT 1
Special Actions: Subterfuge
Description: A façade that allows clandestine organisations to participate in civilised society with some level of plausible deniability.

Name: QE Comms
Type and Level: RES 2
Special Actions: Remote
Description: Top-of-the-line FTL communication systems.

Name: Darkcasting
Type and Level: INT 2
Special Actions: Subterfuge
Description: Back-channel egocasting networks. The preferred choice of people who would rather not be seen. Darkcasts may be one-way or round-trip (no Darkcasting is needed at the destination for the Asset to return). Darkcasted Agents automatically become Covert without additional AP expenditure.

Name: Illicit Entertainment
Type and Level: INT 2
Special Actions: Misdirect
Description: Seedy locations full of seedy people doing seedy things. Frequently the chief money- and rep-making centres of crime syndicates.

Name: PR Agency
Type and Level: INT 2
Special Actions: Remote, Plan
Description: An organisation that specialises in communicating and promoting tailored messages to the public.

Name: Server Farms
Type and Level: INT 3
Special Actions: Plan, Investigate
Description: Large banks of supercomputers used for simulation and analysis.

Name: University
Type and Level: INT 3
Special Actions: Invest, Remote, Research
Description: Institutions of higher learning.

Name: Media Conglomerate
Type and Level: COH 2
Special Actions: Remote, Misdirect
Description: A network of companies that conceive, produce, and distribute media of all sorts.

Name: Military Base
Type and Level: STR 1
Special Actions: +Units
Description: Training areas, lodgings and defensive structures for military Units.

Name: Battle School
Type and Level: STR 2
Special Actions: +Units, +Agents
Description: Training areas and specialised combat schools to train a wide range of Units and Agents.

Name: Planetary Defence
Type and Level: STR 4
Special Actions: Counter-Attack
Description: Orbital and heavy surface systems to defend against full-scale invasions.


5.2 Vehicles
------------
Name: Courier
Type and Level: RES 2
Special Actions: n/a
Description: Small, fast spacecraft for carrying sensitive materials, documents, and people.

Name: Smugglers
Type and Level: RES 2
Special Actions: Subterfuge, Sabotage
Description: Specialists in getting forbidden things into forbidden places on an interplanetary scale.

Name: Scum Swarm
Type and Level: INT 4
Special Actions: Subterfuge
Description: Massive rag-tag fleets of ships that travel together in a constant carnival or chaos and conviviality.

Name: Space Fleet
Type and Level: STR 4
Special Actions: Attack, Counter-Attack
Description: A fleet of warships, the ultimate instrument of force-projection.


5.3 Units
---------
Name: Infugees
Type and Level: RES 1
Special Actions: Invest
Description: Egos rescued from the fall and restored from cold storage. May be converted to another Unit type in [Level] Turns at a cost of [Level] AP and [Level] Stat damage.

Name: Financiers
Type and Level: RES 4
Special Actions: Plan, Invest
Description: Mutual funds, companies, and rich individuals who lend their fiscal weight to a faction's cause.

Name: Infomorphs
Type and Level: INT 1
Special Actions: Counter-Attack, Sabotage
Description: Trained and enfranchised infugees.

Name: Secret Police
Type and Level: INT 2
Special Actions: Investigate, Capture, Subterfuge
Description: Combination Police and Counter-Intel units, popular with military dictatorships.

Name: Think Tank
Type and Level: INT 3
Special Actions: Plan, Misdirect, Remote
Description: A bunch of hyper-intelligent individuals locked in a room until they produce brilliance.

Name: Researchers
Type and Level: INT 3
Special Actions: Research, Remote, Invest
Description: What it says on the tin. Geared mostly for research, but are capable of delving into the real world (even if they don't like it very much).

Name: Cool Hunters
Type and Level: COH 2
Special Actions: Investigate, Plan, Misdirect
Description: Specialists in identifying popular behaviours, memes and trends within society.

Name: Security Forces
Type and Level: STR 1
Special Actions: Counter-Attack
Description: Security guards and para-military squads hired by enterprises and syndicates.

Name: Mercenaries
Type and Level: STR 2
Special Actions: Attack
Description: Guns-for-hire. They may be bastards, but they're YOUR bastards... unless they aren't, in which case they're real bastards.

Name: Infantry
Type and Level: STR 2
Special Actions: Attack, Counter-Attack
Description: Boots on the ground.

Name: Assault Troop
Type and Level: STR 3
Special Actions: Attack, Sabotage
Description: Entropy specialists. Meant for lighting-quick attacks, rather than protracted battles of attrition.

Name: Battle Group
Type and Level: STR 4
Special Actions: Attack, Counter-Attack
Description: Large groups of soldiers backed up by aerospace support, heavy weapons and supply chains.


5.4 Agents
----------
Name: Gatecrashers
Type and Level: RES 2
Special Actions: Plan, Investigate, Sabotage
Description: Small teams of ready-for-anything roughnecks.

Name: Psychosurgeons
Type and Level: INT 2
Special Actions: Turn Agent, Subterfuge, Repair
Description: Specialists in taking a brain apart and putting it back together the way you want it.

Name: Covert Operative
Type and Level: INT 2
Special Actions: Investigate, Capture, Sabotage
Description: Agents who enact the will of their Faction through underhanded and illegal means.

Name: AGI Hacker
Type and Level: INT 2
Special Actions: Investigate, Counter-Attack, Remote
Description: Intrusion and security evasion specialists.

Name: Asyncs
Type and Level: INT 3
Special Actions: Investigate, Capture, Misdirect
Description: Freaky powers, freaky tasks.

Name: Mogul
Type and Level: COH 2
Special Actions: Diplomacy
Description: Charismatic individuals who champion a cause under the umbrella of their Faction.
Note: A Faction may have several Moguls, but only one may act per Turn. Moguls may NEVER be Covert. Repairing a Mogul must be done as a Faction Action, and costs 2 AP AND 2 COH.

Name: Analysts
Type and Level: COH 2
Special Actions: Plan, Investigate, Remote
Description: Teams of domain specialists who tease patterns out of raw data.

Name: Special Forces
Type and Level: STR 2
Special Actions: Attack, Sabotage
Description: Small undercover combat and assault teams.