My players have been kidnapping people (or their stacks, at least) and doing interrogating lately and I'm interested in the forum's ideas and thoughts on how to do this or prevent it from happening to you. Here's what I have so far:
Kidnapping
Assuming that you can overpower your target, their muse is one major obstacle. The muse can cry for help over the Mesh even when the target is totally engaged in combat. Knocking the target out is one possibility but the muse only has a 25% chance of being taken out when a target's damage hits their Durability and only a 75% chance when the target is killed (2e p265). So one option is to kill the target but not so much that their stack is destroyed, possibly going for head shots to make sure that the Mesh inserts are destroyed (p265) -- stacks are pretty tough, so they should be able to survive many attacks that kill the morph.
Other options:
- attack when the target is isolated from the Mesh
- use shock weapons (which are incredibly incapacitating to biomorphs anyway) which temporarily incapacitate implanted systems, so the muse can't call out (p251, though I can't find any details on this...)
- jam the target's wireless communications, using jammer ammo (p211) or some other technique (p270, for instance)
- use EMP grenades to fry the target's antennas (p212)
- slip a prisoner mask over their head (p338)
- all manner of hacking shenanigans
- psychosurgery (p296)
- is that it?

- If somebody goes missing in an Anarchist habitat, the response is likely to be a self-organizing community of sousveillance and forensics hobbiests scanning the camera recordings and physical evidence and collaborating on tracking down what happened.
- In a polity with a central government, it might be the police (or secret police even) doing the investigation.
- In a market-anarchist hab, it might be a backup insurance company hiring investigators on the victim's behalf (and seeking to sue the perpetrators for the morph damage and investigation costs to make themselves whole).
- Even among criminals, you'll probably have the boss of whoever you bagged deploying their crew to search for them before they can blab, as there's a risk they got picked up by one of the [i]other[/i] sorts of authorities.
In any case, there's almost always going to be somebody working to track down egonappers, as that's behavior that's destructive in any kind of society. So individuals don't need perfect protection, they can get by with only basic personal security as long as they live in a society that makes egonapping extremely hard to get away with.