Hi!
As the Summary says, I want to consolidate here as many builds as possible here. This stems mainly to locate holes in the rules that can give us trouble in game, be it as players or as GM's.
Incidentally, I want to mention that I did some math on the character creation (since the system allows rearrangement of the packages) for those that want some sort of equivalence between 1st Edition's CP buy system and 2nd Edition. My results are more or less:
So I'd like some opinions on the following "usual suspects" builds for 2nd Ed (by no means a closed list, and the idea is to link each entry to the post in this thread so all can be accessed easily from this post):
- The Infosec specialist
- The Face
- The Quartermaster/provider
- The Brute
- The Psi
- The [url=http://eclipsephase.com/comment/64649#comment-64649]soldier[/url]
- The infiltrator
- The sage/researcher
- The [url=http://eclipsephase.com/comment/64589#comment-64589]Drone[/url] [url=http://eclipsephase.com/comment/64597#comment-64597]Masters [/url]