Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

2nd Edition Morph Creation

7 posts / 0 new
Last post
Lurkingdaemon Lurkingdaemon's picture
2nd Edition Morph Creation
(Cross-posting from [url=http://eclipsephase.com/2nd-ed-morph-creation-rules]over here[/url].) Hey everyone! Using some resources at hand, I’ve been able to recreate what I [i]think[/i] are the morph creation rules for EP 2nd Edition. Because these are specifically for 2nd edition, it’s highly recommended to give the play-test rules for character creation a read, as that’s where a large amount of relevant info comes from. Other information was gleaned from [url=https://docs.google.com/spreadsheets/d/1zJFYcOWGopYkK9MEo0ZPfxsBE-MbbAy6... chart[/url]. EDIT: It’s possible the info on this chart isn’t supposed to be shared until everything is nailed down by the devs. If so, I will remove the link if requested. [b][u]PLEASE NOTE:[/u][/b] These rules are [b]not official[/b], and are merely my conclusions based on the information available. They are subject to change should new information become available, or official morph creation rules be released. [b]Morph Creation[/b] Determine the following MP values: [b]Pools MP[/b] [indent][i](CP cost for pools is 2 per pool/Flex point)[/i][/indent] [b]DUR MP[/b] [indent][i](Baseline DUR of 35. Every +/-5 DUR is +/-2 CP)[/i][/indent] [b]Traits MP[/b]
Spoiler: Highlight to view
Below are unlisted morph traits currently available for customization. Morph Traits from the current draft of the character creation rules may also be used. [u]Armor/Synthetic Frames[/u] Light Frame (6/4) - 2CP Medium Frame (8/6) - 4CP Heavy Frame (12/10) - 6CP Swarm Characteristics - 2CP [u]Natural Weapons[/u] Light (DV 2d6) - Minor Medium (DV 1d10) - Moderate Heavy (DV 2d10) - Major Reach - Moderate Extra Arms - Minor (per pair)
[b]Ware MP[/b] [indent]Ware MP cost is 1 for Minor, 2 for Moderate, and 3* for Major complexity)[/indent]
Spoiler: Highlight to view
*Original cost is listed as 4MP for Major complexity wares. On doing my own calculation, however, this cost ends up being too expensive to recreate existing morphs from the Making a Character (May 29) playtest document. Using the modified cost has the math reconcile more closely with the final costs for official morphs.
[b]Cost[/b] Determine total MP value and final, in-game value. [indent]Total: [i](Total of Pools, DUR, Traits and Wares MP values)[/i][/indent] [indent]¼ Cost: [i](Total MP reduced to ¼ Total Morph MP)[/i][/indent] [b]Final Cost:[/b] [i](Round to nearest whole number)[/i] Notes:[list] [*]All morphs should include the Cortical Stack [Minor] and Mesh Inserts [Minor] wares. Pods and synthmorphs must include the Cyberbrain [Major] ware - remember that Cyberbrains include Access Jacks, Mnemonics and a Puppet Sock for no additional cost. [*]Synthmorphs must also take a frame trait (light, medium, heavy), representing their synthetic construction - Nanoswarm morphs instead take the Swarm Characteristics trait. [*]Morphs include the Walker mobility system for free. [*]Non-standard sizes (Small/Large) have a cost of +/-0 MP due to the associated balance of penalties/benefits. [*]There is no limit to positive or negative traits used in a morph. A conservative suggestion is to have no more than 2 negative traits, and no more than 4 positive traits. [*]2nd Edition Wares and complexities can be found in the Gear and Transhuman Tech playest documents (May 29). As noted in the Gear rules, Wares and gear are restricted by morph type (I.e. Biomorphs and Pods cannot have Hardware, while Synthmorphs can.)[/list] Examples: [b]Takko (5 MP)[/b] Movement Rate: Thrust Vector 8/40, Walker 4/16 Ware: 360 Degree Vision, Access Jacks, Chameleon Skin, Cortical Stack, Cyberbrain, Enhanced Vision, Grip Pads, Mesh Inserts, Mnemonics, Polarized Vision, Puppet Sock Morph Traits: Limberness 2, Light Frame (6/4), Exotic Morphology 3 Notes: 8 Arms (+3 pairs), Natural Attack: Beak (DV 1d10) DUR 35, WT 7, DR 70 Insight 1, Moxie 0, Vigor 1, Flex 0
Spoiler: Highlight to view
Takko Pool CP (4) [List][*]I/M/V Points 1/0/1 [*]Flex Points 0[/list] DUR CP (0) [list][*]DUR +0[/list] Traits CP (0) [list]Traits [*]Limberness 2 (2) [*]Light Frame (6/4) (2) [*]Natural Weapon - Medium (2) [*]Exotic Morphology 3 (-6)[/list] Ware CP (16) [list]Minor (9) [*]360 Degree Vision, Chameleon Skin, Cortical Stack, Enhanced Vision, Extra Limbs (x3), Mesh Inserts, Polarized Vision[/list] [list]Moderate (4) [*]Grip Pads, Mobility System (Thrust Vector)[/list] [list]Major (3) [*]Cyberbrain[/list] Total: 20 ¼ Cost: 5 Final Cost: 5 MP
[b]Synthtaur (7 MP)[/b] Movement Rate: Walker (4/20 Biped, 6/40 Quadruped) Ware: Access Jacks, Cortical Stack, Cyberbrain, Extra Limbs, Mesh Inserts, Mnemonics, Pneumatics, Puppet Sock, Shape Adjusting Common Shape Adjustments: Grip Pads, Prehensile Feet, Retracting Limbs, Telescoping Limbs Morph Traits: Medium Frame (8/6), Exotic Morphology 3 Notes: Extra Limbs (+1 Pair), Large size DUR 60, WT 12, DR 120 Insight 1, Moxie 1, Vigor 2, Flex 0
Spoiler: Highlight to view
Synthtaur Pool CP (8) [List][*]I/M/V Points 1/1/2 [*]Flex Points 0[/list] DUR CP (10) [list][*]DUR +25[/list] Traits CP (-4) [list]Traits [*]Large size (0) [*]Medium Frame (8/6) (2) [*]Exotic Morphology 3 (-6)[/list] Ware CP (14) [list]Minor (3) [*]Cortical Stack, Extra Limbs, Mesh Inserts[/list] [list]Moderate (2) [*]Mobility System (Quadruped)[/list] [list]Major (9) [*]Cyberbrain, Pneumatics, Shape Adjusting[/list] Total: 28 ¼ Cost: 7 Final Cost: 7 MP
Daemon-Dynamics Projects: 2nd Edition [url=http://eclipsephase.com/2nd-edition-morph-creation]Morph Creation Rules[/url] [hr]
Lurkingdaemon Lurkingdaemon's picture
Update
Updated the cost of Major complexity Wares, revised the example Morphs based on playtest rules released May 29th.
Daemon-Dynamics Projects: 2nd Edition [url=http://eclipsephase.com/2nd-edition-morph-creation]Morph Creation Rules[/url] [hr]
Burnsidhe Burnsidhe's picture
Does this still work with the
Does this still work with the published version rules? One of the gaps I immediately noticed in the book was the lack of Morph Design rules. There's rules about 'creation' aka growing/building a morph, but nothing about actually designing one.
chaos_forge chaos_forge's picture
Burnsidhe wrote:Does this
Burnsidhe wrote:
Does this still work with the published version rules? One of the gaps I immediately noticed in the book was the lack of Morph Design rules. There's rules about 'creation' aka growing/building a morph, but nothing about actually designing one.
I haven't looked at it super closely, but they do seem to still work, yeah.
DivineWrath DivineWrath's picture
I've looked at the chart
I've looked at the chart super closely. Its outdated. Half the morphs listed are off by 1 or 2 points from the release versions.
chaos_forge chaos_forge's picture
DivineWrath wrote:I've looked
DivineWrath wrote:
I've looked at the chart super closely. Its outdated. Half the morphs listed are off by 1 or 2 points from the release versions.
The morphs in the chart are off, but if you look, most of the differences in MP can be explained by differences in the number of pool points for each morph, and the rest can be explained by differences in the ware. So even if the chart is outdated, the rules themselves (i.e. the important part) still work.
chaos_forge chaos_forge's picture
I created an updated version
I created an updated version of the sheet, if anyone's interested.