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Programing for Nanofabrication or Programing: Nanofabrication

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obsidian razor obsidian razor's picture
Programing for Nanofabrication or Programing: Nanofabrication
OK. I found one of those rules that confuse me... Is programing a nanofabricator part of the uses of the programming skill or is there a skill called Programing: Nanofabricator?
The Doctor The Doctor's picture
Re: Programing for Nanofabrication or Programing: ...
There is a skill called Programming: Nanofabrication, if I recall.
Sealab2020 Sealab2020's picture
Re: Programing for Nanofabrication or Programing: ...
Okay, you got me nervous, so I had to go look it up. There is only one Programming skill. It's not even a field skill, so you'd use it for programming anything, including a nanofabricator. Nanofabrication could be a specialty, of course, but that's it. At least, that's what I'm seeing in the core book. If something has been altered via errata or some such, I wouldn't know. :)
obsidian razor obsidian razor's picture
Re: Programing for Nanofabrication or Programing: ...
Nope, I'm afraid after re-reading it, it's quite clear they are different skills. Why?, because Programing: Nanofabrication, actually has specializations.
Sealab2020 Sealab2020's picture
Re: Programing for Nanofabrication or Programing: ...
obsidian razor wrote:
Nope, I'm afraid after re-reading it, it's quite clear they are different skills. Why?, because Programing: Nanofabrication, actually has specializations.
Okay, now I'm confused. I checked it out, and you're right... there are specializations listed for it. But: 1. It's listed under the Programming skill (i.e. doesn't have the Type, etc... stuff that appears under every other skill heading), and it in fact *says* it's a use of the Programming Skill. 2. One of the specializations under Programming is Nanofabrication. So now I'm really confused. Because you're right... there are specializations for it, which would mean that it's its own skill. But it's listed as a specialization under Programming, and the layout isn't like any other skill. Anybody know for sure which it is?
HappyDaze HappyDaze's picture
Re: Programing for Nanofabrication or Programing: ...
Make a house ruling and just stick with it. For me, Nanofabrication is just a specialization of the Programming skill. Keeps it simple and avoids ever greater degrees of skill-bloat.
fimbulwinter fimbulwinter's picture
Re: Programing for Nanofabrication or Programing: ...
HappyDaze wrote:
Make a house ruling and just stick with it.
Seconded...for any and everything.
I am a feminist, a nominalist,a pacifist, a meritocrat, a 10th level greengrocer, and as full of shit as 50 horses. I cannot be killed. I've seen things you people wouldn't believe. I will not be pushed, filed, stamped, indexed, briefed, debriefed, or num
OneTrikPony OneTrikPony's picture
Re: Programing for Nanofabrication or Programing: ...
I'm pretty sure a housrule is not called for here. There are two other skills writen the way programing is; Kinesics and Protocal. All three have subheadings that explain an 'expanded use' of the skill. In the case of programing it is not a Field skill but it does have expanded use in Nanofabrication tests for which you have Blueprints. Additionally there are further Specializations of the Programing skill which relate directly to nanofabrication with blueprints and accordingly are listed there. Note that Nanofabrication is a listed Specialization of the Programing skill, not a Field.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Sealab2020 Sealab2020's picture
Re: Programing for Nanofabrication or Programing: ...
OneTrikPony wrote:
I'm pretty sure a housrule is not called for here. There are two other skills writen the way programing is; Kinesics and Protocal. All three have subheadings that explain an 'expanded use' of the skill. In the case of programing it is not a Field skill but it does have expanded use in Nanofabrication tests for which you have Blueprints. Additionally there are further Specializations of the Programing skill which relate directly to nanofabrication with blueprints and accordingly are listed there. Note that Nanofabrication is a listed Specialization of the Programing skill, not a Field.
I can't tell if you falling on the side of "all the same skill" or "two different skills" based on the above. And why would you take a more specific specialization, rather than just nanfabrication? You get the same bonus, but for a narrow window, yes? I'm just arguing for academic curiousity at this point, myself. Mostly what I'll do is talk to my GM, and let him decide. :)
OneTrikPony OneTrikPony's picture
Re: Programing for Nanofabrication or Programing: ...
actually I was making observations based specifically on the layout and text of the book. First that Programing is not a field skill. Second that the writers seem to be useing a technique or mechanic by which existing skills can be expanded rather than having to release additional skills in future supliments. (it sucks when a game supliment comes out with a "new skill" that my character would have had from conception but can only buy with what ever character improvement points he currently has.) Personally I believe that Programing should be a field skill but what would the fields be? My present understanding of the vocation leads me to believe that, realisticly, the Fields would be programing languages but that's beyond the scope of the game. Over the course of a career a (insert language) programer might work on software for a massive variety of aplications. Most of the other Specializations of the skill are inapropriate as fields. It's kinda hard to write a field skill that only has two fields; Nano-fabrication, and everything-else. Perhapse Nanofabrication should be a Profession skill that relies on programing as the active skill.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

startswithz startswithz's picture
Re: Programing for Nanofabrication or Programing: ...
OneTrikPony wrote:
Perhapse Nanofabrication should be a Profession skill that relies on programing as the active skill.
The way I have read it, in order to use programming to write up new blueprints (or significantly modify existing ones) you need to have an art/academics/interest skill that relates to the design. So for example, if you wanted to design new pneumatic pistons for your synthmorph that would offer operate at a higher level of efficiency, you'd probably need to make an engineering roll possibly with a +/- modifier based on access to blueprints for other designs. So to play a character capable of making anything and everything requires taking tons of knowledge skills which feels about right to me.
morolen morolen's picture
Re: Programing for Nanofabrication or Programing: ...
HappyDaze wrote:
Make a house ruling and just stick with it. For me, Nanofabrication is just a specialization of the Programming skill. Keeps it simple and avoids ever greater degrees of skill-bloat.
Here Here, EP's skills need to go on a diet.
RobBoyle RobBoyle's picture
Re: Programing for Nanofabrication or Programing: ...
To clarify, Programming is not a field skill, and Nanofabrication is one of the specializations for it. In early drafts of the game, Programming *was* a field skill and Nanofab was actually a separate skill. We incorporated Nanofab into Programming first as a field, then as a specialization when we downgraded it, but obviously there are some relics from previous versions that were accidentally left in. In the errata, we note that the Specializations header under Nanofabrication on p. 183 should be cut. Likewsie, all references to "Programming: Nanofabrication" are fixed to "Programming (Nanofabrication)" (the former being notation for field skills, and the latter the notation for specializations).

Rob Boyle :: Posthuman Studios