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Q on Rep, and Moxie, NuEcon.

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Daimonin Daimonin's picture
Q on Rep, and Moxie, NuEcon.
Hi all, returning for a small handful of questions that have come up in my game, so far it's been going pretty well, though the players decided they didn't want to deal with the Sol sh**-pile, and just go world jumping. They've got a sub-mega corporation that backed them till a suitable base world was found, where the corp set up a permanent facility, and the players are allowed to travel from Sol to the base with regular shipments, and can use the far side gate for their own expeditions, no more then 10% of each day. Any worlds discovered fall under a shared ownership with the sponsor company. Pretty good setup for both sides to make a profit. Yeah, corp is being a bit nicer then most are written, but I don't think that's a problem. (One of the players STILL bitches about being 'screwed by the contract', simply because the corp dares to make a profit off it...) Anyways, questions that came up was: 1: Can a player spend moxie for another player? My guess is no but worth asking... 2: Can players pool rep for higher level favors? Would doing so put cooldowns on all of them at the level they reached by pooling, or at the level they each invested into it? Again, my gut says probably not, but I promised my players I'd get a definite answer for them. Lastly, and this ones bigger. How would purchasing objects work in a New Economy exactly? Say a player wants to buy a gun. They don't have blueprints. As I understand, they would: 1: do a Networking check to find information on a distributor 2: do another networking check, for a favor to get a gun (or blueprint). Favor level equal to about the same as borrowing the guns cost in credits? AKA, an Expensive gun would be a level 5 favor, a Low gun would be level 2 favor? 3: If they only got the blueprints, use a curnucopia machine to print the object. How do people handle the resource requirements to do so, either player owned curnocopia or public? Should players have stuff like "1,000cr worth of steel, 100cr worth of uranium" noted down somewhere, with me declaring they need so much cr of various metals to make a gun or synth or whatever? That seems kinda complicated... Does this process change any for acquiring a morph? What about backup insurance? My player wants to get a custom designed creepy bot. Again I assume everything would be the same, just a higher favor level for the distributor designing it custom? Pirated blue prints (or open source) exist, so a player could just grab those blueprints from anywhere anyways, without even bothering with the networking checks? Then just walk to the nearest printer and print it? As an aside, my player recently came up with mixing together splash seeker missiles, and smart-cloths, to create instant bandages. The only drawback I could find, was that the nanites in splash missiles are in standby, and not connected to a hive, so can't be programmed to apply bandages to specific areas. But I'm sure the players will come up with some way around that. (The delivery system itself is a minor hive, that is linked with the players mesh before launch, and can therefore be quickly set to bandage specific areas, etc). Then again, I'm not sure how much good bandages would even do. On the other hand, it seems like you could use repair spray like this to fix synths during battle.... I don't think I saw any medspray though, beyond the healing vats.
UrbanMonkey UrbanMonkey's picture
As for #1, one of the uses of
As for #1, one of the uses of Moxie given in Transhuman, on page 100, is to give a point to another player to spend as they wish.
Operator of [url=http://eclipse-phase.wikispaces.com]Chuck's Eclipse Phase Wiki[/url]
Daimonin Daimonin's picture
Well, apparently I forgot
Well, apparently I forgot that. Thanks. :) The player with 10 moxie will be happy to know that. :p
uwtartarus uwtartarus's picture
The rep network is all asking
The rep network is all asking people for stuff. You can do research to print the gun, and if you have the CM and have the feedstock, it is purely an asocial effort. But if you lack the CM or would rather ask folks for help, to avoid a bad research test, you can network and then it is simply a matter of judging whether the blueprints to a weapon should cost a step higher than the cost to buy it among the New Economy types. I am disinclined to believe that a 250 credit pistol, should cost the rep equivalent to 1,000 credits, since the entire premise of data is the whole non-scarcity. But in a rep economy, if you want something, you ask for it, and if you don't make onerous demands and pester the network, and are doing the sort of good deeds that the network deems positive, then you just get stuff for free. Basically, if you're doing work to help others out, communal effort, then folks are going to oblige you for whatever thing you ask for, your rep level and the favor level depending. Also there shouldn't be a problem for one person, no matter how low their rep, to get a huge favor. For instance, say I have @-rep 10 because I only recently escaped my indenture. I could make a networking test to get a level 5 favor. Without any rep loss or cost, the trouble is that I would take a -40 penalty to the test since it is sort of beyond my influence, but if I am some sort of networking savant, and have taken the perks that make Networking tests easier, than it is feasible, probably help to take time too. No need to pool or burn rep. Though I suspect groups and microcorps and the like probably have communal rep scores. So e.g. I have an @-rep of 10, but I am an official member of some crew, and the crew as a whole is generally cool folks, and the crew has an @-rep of 75, theoretically, one could utilize the group rep for aforementioned level 5 favor, which at that point is only a -10 sort of deal. But that I think is some sort of flexing of the rules, or a houserule.
Exhuman, and Humanitarian.
Noble Pigeon Noble Pigeon's picture
Daimonin wrote:Well,
Daimonin wrote:
Well, apparently I forgot that. Thanks. :) The player with [b]10 moxie[/b] will be happy to know that. :p
What.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
R.O.S.S.-128 R.O.S.S.-128's picture
There's two kinds of people
Some people really like "luck" builds for some reason. A character that doesn't actually have to be good in the traditional sense, because they can bend the dice in their favor. Highly illogical. My philosophy is if I leave as little as possible to the dice in the first place, I will have little need to burn through moxie and whatever I can get for free will suffice.
End of line.
Daimonin Daimonin's picture
Yup, he's likes the luck
Yup, he's likes the luck build. His stance is actually similar (leave as little as possible to the dice in the first place), by having enough moxie to not really care about what the dice result is. Even max chance of success leaves 1% chance of failure, and that just won't do. So have enough moxie that you can fix things regardless on how much the dice want to screw you.
R.O.S.S.-128 R.O.S.S.-128's picture
A matter of perspective I suppose
Amusing how a similar motivation can lead us to opposite conclusions. His idea of not leaving things to chance is burning moxie to correct bad rolls, my idea of not leaving things to chance is to target my build probability of success so high that it won't need correcting (by running a highly optimized build). I suppose both approaches have their merits: the character with a lot of moxie can burn those points on whatever they set their mind to, allowing a huge amount of flexibility at least until the luck juice runs out. They can take a lot of risks with sub-80% rolls because they can just juice it if they fail. The optimized charachter on the other hand will likely only excel at one or two things, but they'll *really* excel at them. They won't have to take coin flips because nothing can push them below 90% in their area of expertise. They're far less flexible, but also don't have to rely on an expendable resource. I tend to favor the latter because if I tried to rely on moxie I'd be chewing through it like candy and always run out. No need to try again if I succeed the first time. :p
End of line.