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Help with HEAP

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Kojak Kojak's picture
Help with HEAP
The rules on HEAP missiles state that they decrease damage at -4 per meter rather than the usual -2. However, I can't seem to find anywhere in the rules that states what the blast radius is. Am I missing something, or is this an oversight in need of errata?
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
UrbanMonkey UrbanMonkey's picture
explosives don't have a set
explosives don't have a set blast radius. Instead, you roll damage, and then for every meter away from the blast someone is, they take -2 damage, until you are down to 0. So, the blast radius is (Damage/2)m, or (Damage/4)m for HEAP. I had to figure that out for our game this past week.
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Kojak Kojak's picture
Ah, thank you, that seems
Ah, thank you, that seems obvious in retrospect. I appreciate the help.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
ShadowDragon8685 ShadowDragon8685's picture
Yeah, that's one of those
Yeah, that's one of those things that could probably use an example box. It's a very "Oh, no [i]doy![/i]" thing when you figure it out, but it can play merry hell to figure out. It's worth pointing out that weapons with a Uniform Blast are the same, it's just that their damage falloff doesn't begin until the edge of their Uniform Blast template. As an aside, HEAP Seekers are [i]very[/i] badly named. High-Explosive Armor-Penetrating rounds are designed to punch through a target's armor first, like a conventional AP round, and then explode, whereas the description of HEAP reads more like HEAT - High-Explosive Anti-Tank, which explodes before the target, using the explosive force to drive a jet of molten metal into the target.
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SquireNed SquireNed's picture
ShadowDragon8685 wrote:
ShadowDragon8685 wrote:
As an aside, HEAP Seekers are [i]very[/i] badly named.
But they'll put you in a HEAP of trouble.
UnitOmega UnitOmega's picture
Also, as discussed in several
Also, as discussed in several other threads, there aren't a lot of actual MBTs rolling around you'd use a HEA[i]T[/i] round on. HEAP sounds more broadly applicable. And there are HEAP rounds which use the detonation to soften and propel a penetrator. (Though if I've read it right, technically that has an [i]I[/i] in it because they're loaded with Incendiary compounds) That also implies there's no linguistic drift like 120 years into the future.
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Trappedinwikipedia Trappedinwikipedia's picture
It's also possible that HEAP
It's also possible that HEAP rounds are decedents of HEIAP rounds which don't have an incendiary component. Incendiaries would be fairly useless in many areas of the modern inhabited solar system, thanks to generically low oxygen content, or very good fire containment systems in habs. More powerful explosives would also make incendiary components less necessary.