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Questions about Morphs and Children

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CodexofRome CodexofRome's picture
Questions about Morphs and Children
I know some of these questions have been addressed before, but I don't remember those discussions and I'm trying to help some new players figure things out... I'm a flat. Can I get a genetic therapy to turn me into a Splicer? Two splicers give birth to a child. Would the child be a splicer, or a flat? Two rusters give birth to a ruster? Or a flat? What happens if you want a flat or splicer child in another morph... say a bouncer, aquanaut or ruster? Resleeving is already difficult for some people... seems like it would be worse for a child, right?
Eclipse Phase Inspiration Akonus: Eclipse Phase Utilities
ORCACommander ORCACommander's picture
1. As i understand it yes.
1. As i understand it yes. heavy genetic rewrites are possible however you will be fundementally different and over time your body will adjust to a new phenotype as well as a new genotype. not to mention all the anti rejection measures 2. the result is a splicer 3. and 4.A are up to debate canon wise but you could have one custom grown to a child's specific developmental face. its merely adjusting the accelerated growth rates 4B. actually resleaving would be easier for a child since they are a lot more mentally flexible and resleaving into a childmorph easier as well since the brain will still have high levels of neural plasticity.
Googleshng Googleshng's picture
You can't upgrade a flat to a
You can't upgrade a flat to a splicer, or any other morph to any other morph. All biomorphs seem to have the capacity to breed true. It would probably mess a kid up to resleeve during their formative years, but then, what doesn't mess kids up in their formative years? Plus, repairing psychological damage is rather easy to do in the setting.
Zarpaulus Zarpaulus's picture
In Sunward a Firewall Proxy
In Sunward a Firewall Proxy claims to have been born on Mars and seems to have spent his childhood as a Ruster based on the comments about his parents having to pay for his Genetic Service Packs. Presumably that means Rusters can breed true.
Googleshng wrote:
It would probably mess a kid up to resleeve during their formative years, but then, what doesn't mess kids up in their formative years? Plus, repairing psychological damage is rather easy to do in the setting.
You know, that's probably what went wrong with the Lost. Shortly after birth they were resleeved in fast-grown Futura morphs and put in dilated simulspace. And it's still unclear whether they were infected with the Exsurgent virus before or after they became sociopaths.
nezumi.hebereke nezumi.hebereke's picture
A splicer is just a flat with
A splicer is just a flat with the biomods "implant". Per the rules, there's no special conditions for doing that. So in effect, you can spend some time in a healing booth and change morph categories. I'd argue this is one of the only cases where such a thing is possible, all through the miracle of healing booths. What all is involved in gene-tweaking is generally left up to the GM. In real life, breeding two genetweaked animals could result in significant unforeseen genetic errors. This seems less likely with splicers, which presumably are the most popular and oldest morph 'type', so genetic compatibility would be well ironed out. Regardless, the result could not be a flat. At best, it's a splicer. At worst, it's something worse than a flat. Rusters only really came into their own in the past ten years, and would seem to be more subject to regular upgrades, plus are specifically listed as being subject to things such as planned obsolescence. My expectation is that if your morph is purchased, being able to reproduce au naturel is not an option. You need a geneticist, a healing vat, and a lot of proprietary data on your morphs. But all of this is at GM's discretion, since it's not specifically listed in any books.
branford branford's picture
nezumi.hebereke wrote:A
nezumi.hebereke wrote:
A splicer is just a flat with the biomods "implant". Per the rules, there's no special conditions for doing that. So in effect, you can spend some time in a healing booth and change morph categories. I'd argue this is one of the only cases where such a thing is possible, all through the miracle of healing booths.
That't not correct. A splicer also has a higher aptitude maximum and a +5 aptitude bonus in addition to the standard biomods.
nezumi.hebereke nezumi.hebereke's picture
That's true (mechanically).
That's true (mechanically). The rules don't support you getting the bonuses. Not sure if that's supposed to be part of standard biomods, or something else.
Zarpaulus Zarpaulus's picture
nezumi.hebereke wrote:
nezumi.hebereke wrote:
Rusters only really came into their own in the past ten years, and would seem to be more subject to regular upgrades, plus are specifically listed as being subject to things such as planned obsolescence. My expectation is that if your morph is purchased, being able to reproduce au naturel is not an option. You need a geneticist, a healing vat, and a lot of proprietary data on your morphs. But all of this is at GM's discretion, since it's not specifically listed in any books.
I would say that Rusters have been around for more than twenty years. Jake Carter seems to have been one his entire life, and given what he mentioned about getting his morph "fixed" illegally so he doesn't need GSPs I'd guess that he's still in the morph he was born as.
ORCACommander ORCACommander's picture
Much like how a ford mustang
Much like how a ford mustang has been around for years :P
Lorsa Lorsa's picture
Like mentioned above a
Like mentioned above a Splicer is a bit more than a Flat with some basic treatment. I doubt it is possible, even in EP, to completely rewrite all the DNA of the morph to become a Splicer. It's probably just easier to grow a Splicer from ground up anyway. For breeding, normally it is true that Splicer+Splicer = another Splicer. However, mutation is a tricky thing and given enough generations it is very likely we'd end up with a Flat-like Splicer (as in, still with higher attribute maximum etc but with more genetic diseases). This is why most people do their gene-combinations in a lab, so to remove all the bad stuff that could happen randomly in nature. I'm not sure resleeving is any worse for a child than for an adult. Brain plasticity is a great thing after all, and children typically have more of it than adults. However, if you are two Splicers that want a Bouncer-baby (and not just a bouncing one), the best thing to do is to add the Bouncer genes from the start rather than re-sleeving later. Again, very very few people would have children the "normal way".
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Chrontius Chrontius's picture
Don't underestimate healing vats!
Considering that a healing vat can rebuild you from a severed head, complete with implants and augmentations (if blueprints are added to your stack), I suspect that it could turn a flat into a remade, if you were willing to wait about that long. Inefficient? Possibly. Effectively panders to people with resleeving anxiety? Enough to charge a premium price, I suspect.
Erulastant Erulastant's picture
A healing vat can't do a
A healing vat can't do a complete rework on the brain though (At least not with the ego still in there), and that's where a lot of the aptitude bonuses are.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
ShadowDragon8685 ShadowDragon8685's picture
Yeah, you could maybe get
Yeah, you could maybe get Somatics that way, but it's easy to get so many stacking Somatics bonuses from augs that you can make a Flat hit the attribute cap anyway.
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Chrontius Chrontius's picture
My compromise position?
You can get all the benefits of being a splicer that don't involve savvy, cognition, &c. At least, until you have psychosurgery to reintegrate your ego with the modified neural circuitry - which can probably be done by an expert system during the week or two you're out of commission, come to think of it. My inner bastard points out that while in a nanite-induced coma, one can't tell the difference between a coma, and being uploaded, reworked, and reloaded. My inner engineer points out that if you're patient, you can rework the brain a section at a time. My inner biologist points out that ignoring stat bonuses, there's a lot of reasons you want to be a splicer that aren't reflected in combat stats - reduced aging penalties, less cancer, no genetic diseases. Hell, it's projected that around 1/3 of babies that die of SARS have a dominant lethal single-gene mutation. What are YOU walking around with?
Chrontius Chrontius's picture
The Podfather
Another unrelated idea - can Mom have a protean or nanosurgeon hive grown in her reproductive system? Aside from shortening and safening (not yet a word, but it should be) pregnancy, could this be used to give her kids in-utero cybernetic augmentation, potentially that which grows with them? My justification: Healing pod, compact, but runs out of canned nano. Dedicated hive, filling the can. Do away with the can, and the pod, and directly implant the hive - in place of one ovary, perhaps. The net result is you now have a very slow healing vat in your pelvis. What breeds true now that conventional pregnancy can pass along traits like "has a hand laser"? :D
jKaiser jKaiser's picture
I was under the impression
I was under the impression that bioware in general is passed down (such as a bouncer's feet) but cyberware (including cortical stacks and mesh inserts) are not and are acquired in childhood in the same way we today get our immunizatioms and shots. Splicer couples would sire splicer children genetically, minus any implants that aren't meant to physically grow with the body, like the stack. One of the lifepath events mentions getting a stack early in life, which...also implies young children are at much greater risk of death. I digress. I'm rolling with the assumption that any body can be modified within reason (not that some scum don't likely TRY to turn a flat into an octomorph...) into an equivalent if any other. The aptitude bonuses are likely either due to having years to adapt to the body, like childhood, or due to something that IS different between morph categories that hasn't been addressed in detail that I've been able to find. To clarify, a flat with all the bits listed for a remade probably stays a flat on the sheet, but in-universe, its a lot murkier. I would expect that selecting which genes are pased down is either something accomplished via the same contraceptive systems basic biomods come with or the equivalent of an outpatient procedure to make sure that the traits you want (in the case of, say, a bouncer-splicer couple living in microgravity who want their kid to take after the bouncer) are...blame my lack of coffee for lack of a better term, made dominant. Children reared in exowombs are probably never flats outside of Jupiter, if the thing's doing its job. I imagine nanoware isn't passed down, being encoded to one set of genes. For game mechanics, it's obvious, but there could be a lot of interesting stories written in the case of,, say, naturally born clones turning out to have their parent's nanobots. That could get nasty in a hurry.
Zarpaulus Zarpaulus's picture
Well, here's one possible
Well, here's one possible answer from the Morph Recognition Guide: Delta-V: True fact, my original body was hibernoid. My parents were both flight crew in the early space days, and some of the first to be given hibernoids for their jobs. They liked their morphs so much they purchased breeding rights from their corp.
ShadowDragon8685 ShadowDragon8685's picture
My take on it?
My take on it? In-utero cyberaugmentation: Absolutely not. No fucking way any mechanical augmentations are going to grow with the kid properly in such a way as to not be hilariously dangerous/fatal/debilitating. You could maybe start to think about cyber-augs when the kid is, say, 13, 14 or so, but any good doc would tell you to wait until 16, 17, 18 or so. Bioware augs? Bioware augs that are stock on the morph are passed down, just make damn good and sure your morphs are genetically compatible for old-fashioned breeding before you start inserting zygotes into gametes, or you're likely to get a kid suffering from a veritable smorgasbord of genetic defects. So if you have two Bouncers bumping uglies and they're compatible, you'll get a more or less healthy bouncing baby bouncer after nine months. Two bouncers who are genetically incompatible - say, one is a Skinthetic model, the other is some anarchist open-source Bouncer - and you're going to have Problems, to say nothing of if the morphs aren't even the same type. Bioware which is [i]not[/i] part of the stock morph? No. Two splicers with prehensile feet boning and making a kid will not make a Splicer with prehensile feet, they will make a stock Splicer. In-utero bioware augmentation? I'm not sure, so I'm just going to say I couldn't possibly comment.
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Scottbert Scottbert's picture
jKaiser wrote:I was under the
jKaiser wrote:
I was under the impression that bioware in general is passed down
It is not -- biomods are not the same as genemodding. You [i]can[/i] get genemodded so it will pass down to your children, but it's much more difficult (and expensive, to hire a genehacker with the requisite skill), and usually it's not worth bothering when you can just have a healing vat add the mods to your kid post-birth.
jKaiser wrote:
One of the lifepath events mentions getting a stack early in life, which...also implies young children are at much greater risk of death.
Remember, the default year is only 10 A.F, and a PC could have been born a hundred or more years ago. I'd imagine that after the fall, most children are given stacks as soon as physically possible (which is probably pretty young -- weren't the Lost uploaded as infants?), just in case.
jKaiser wrote:
I digress. I'm rolling with the assumption that any body can be modified within reason (not that some scum don't likely TRY to turn a flat into an octomorph...) into an equivalent if any other. The aptitude bonuses are likely either due to having years to adapt to the body, like childhood, or due to something that IS different between morph categories that hasn't been addressed in detail that I've been able to find. To clarify, a flat with all the bits listed for a remade probably stays a flat on the sheet, but in-universe, its a lot murkier.
Aptitude bonuses and maximums aren't covered under mods (aside maybe a few physical-aptitude boosting mods), but that doesn't mean they're from being born in a morph. You sleeve into a Splicer with +5 SAV, you get +5 SAV whather it's the morph you were born in or not. Likewise, if you were born in a Splicer with +5 COG, you lose that bonus when you upload out of it. Aptitude bonuses (except SOM) represent the morph's brain being wired to better handle that kind of thinking or task, while SOM bonuses probably represent stronger muscles. You can add the mods to one morph to make it like another one (and there are probably knock-offs that do exactly this), but it's not the same. Adding basic biomods, mesh inserts, and a cortical stack to a flat won't make it a splicer; it will not develop +5 to some aptitude and higher maximums over time. Those require redesigning the brain, which is apparently just not something healing vats or even neurosurgeons seem to know how to do. (Maybe it's possible in theory, but no one bothers to pursue it since the time to research and develop such methods would be far longer than the time to just grow a new morph with the desired aptitudes). Changes to SOM should probably be possible, but even that would require replacing muscle tissue throughout the morph, a more extensive change than almost any other mod.
uwtartarus uwtartarus's picture
Uploading doesn't require a
Uploading doesn't require a stack, in fact works independently, since all but Flats have them, but Pods take half as long as full Biomorphs to upload, and Cyberbrain uploads are nigh instantaneous, so stacks seem to operate independently of uploading and so forth. /tangent-sorry
Exhuman, and Humanitarian.
ShadowDragon8685 ShadowDragon8685's picture
uwtartarus wrote:Uploading
uwtartarus wrote:
Uploading doesn't require a stack, in fact works independently, since all but Flats have them, but Pods take half as long as full Biomorphs to upload, and Cyberbrain uploads are nigh instantaneous, so stacks seem to operate independently of uploading and so forth. /tangent-sorry
A stack is just a local hardcopy backup of your ego, the backup of first and last resort. That does not mean it's the only resort, it means that other backups are less preferable to a stack backup in some instances, and more preferable in others. If a guy goes down in front of his friends, but they win the fight (or, you know, it was an industrial accident, etc,) then the stack backup is the most preferred option to, say, using the backup that's on file somewhere and may not have been updated for a few days/weeks/months. If, on the other hand, the guy got blown out an airlock/trapped on an exoplanet/some other category of Bad Things happening to/near his body that makes retrieval very difficult and dangerous or time consuming and expensive, or he goes down in ways that make the integrity of the ego on the stack suspicious (such as if he goes down a km from the TQZ,) then reinstantiating him from a non-stack backup is preferable, and going after his stack is only to be considered if the non-stack backup is unavailable. (Or, you know, if you want to do Bad Things to his ego, like interrogate/torture it in simulspace, and thus you obviously don't have access to his on-file backups, his stack is gonna be your only option.) You don't need a stack to upload. You [b]can[/b] upload from a stack, instead of, say, going into an ego bridge, and it might in some circumstances be faster to cut the stack out of a biomorph to get a copy of their ego to upload than to use an ego bridge. You know, if minutes matter. If the morph has a cyberbrain, of course, then uploading is just a matter of file transferring, but you'd better be damn sure you trust the recipient and every device between you and the recipient. Or, you know, have quantum-encrypted your ego when you transmit.
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FNR FNR's picture
When these questions came up
When these questions came up in our group we came up wit this: Upgrading from one morph to an other through gene therapy is possible but aptitudes and apt. max don't increase if it isn't secifically mentioned that the upgrade will provide that. For exapmple: You can upgrade from a flat to a splicer by getting basic biomods. You'd have all the advantages biomods provide but wouldn't get an upgrade to your apt. max and wouldn't get the +5 to an aptitude of choice. As for children: A child of two flats -> flat A child of a flat and a splicer -> 50% chance of a splicer, the +5 would be the same as the splicer parent A child of two splicers -> splicer and inherit +5 from one parent A child of two biomorphs with basic biomods -> splicer and +5 inherited like above. The parents can have the child's genetic structure altered to get a specific morph for the child (bouncer, ruster,...). They'll have to pay license fees for these modifications (inner system)
UnitOmega UnitOmega's picture
Technically, how "splicer" a
Technically, how "splicer" a child of a Flat and a Splicer is probably depends on what chromosomes they get from the Flat parent and if there are traits the Splicer's genes will be dominant over. Both sets of possible chromosomes from the Splicer are optimized traits cleaned of genetic defects and diseases. The Flat's are the standard assortment of random pairings you get from genetic reproduction. Depending on what traits they have and how they're actually expressed in the phenotype, you might get a kid who is way more Flat than Splicer or vice versa. I would agree that the +5 would be he one of the Splicer parent though, as that's where the genes lie. I also wouldn't say a Flat with biomods is a Splicer, it just has biomods installed. Biomods effects the active systems of the biomorph, it wouldn't necessarily alter the underlying genetic code completely. A Flat could still have other genetic defects and sub-optimal traits, which would take a healing vat to fix.
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FNR FNR's picture
Technically you are correct ;
Technically you are correct ;) But the 50% chance is a game decission we made. We didn't want to keep track of %-splicers like 'You have an improved immune system but are affected negatively by zero g'. Again, from a technical point of view you are of course correct. As for Flat + Biomods = Splicer - I was under the impression that was what sets the two apart. Your genetics are reworked by this 'implant' so you have better health, a longer life, etc. You go into a healing vat and a day later you step out with alterd genotype and phenotype.
ShadowDragon8685 ShadowDragon8685's picture
FNR, this is manifestly not
FNR, this is manifestly not the case. Allow me to demonstrate. These are the stats of a Flat with Biomods: [h1]Flat with standard mods.[/h1] Flats are baseline unmodified humans, born with all of the natural defects, hereditary diseases, and other genetic mutations that evolution so lovingly applies. Flats are increasingly rare—most died off with the rest of humanity during the Fall. Most new children are splicers—screened and genefixed at the least—except in habitats where flats are treated as second-class citizens and indentured labor. Stock Implants: [b]None[/b] Movement Rate: 4/20 Aptitude Maximum: 20 Durability: 30 Wound Threshold: 6 [b]Advantages: None[/b] Disadvantages: [b]None (Genetic Defects trait common)[/b] CP Cost: 0 Credit Cost: High Aftermarket Implants: [b]Basic Biomods, Basic Mesh Inserts, Cortical Stack[/b] [h1]Stock Splicer[/h1] Splicers are genefixed humans. Their genome has been cleansed of hereditary diseases and optimized for looks and health, but has not otherwise been substantially upgraded. Splicers make up the majority of transhumanity. Stock Implants: [b]Basic Biomods, Basic Mesh Inserts, Cortical Stack[/b] Movement Rate: 4/20 Aptitude Maximum: [b]25[/b] Durability: 30 Wound Threshold: 6 Advantages: [b]+5 to one aptitude of the player’s choice[/b] [b]Disadvantages: None[/b] CP Cost: 10 Credit Cost: High [h1]Analysis[/h1] A Flat augmented with Basic Biomods, Basic Mesh Inserts, and a Cortical Stack is still immeasurably more transhuman than a Flat deprived of such necessities of modern transhuman life. However, by way of comparison, a Splicer has attribute maximums 5 points greater than the Flat, absolutely no chance whatsoever of having the genetic defects flaw unless serious shenanigans are at work, and has a +5 point bonus to any one of the user's attributes, chosen when the morph is chosen. (Well, in-universe, chosen when the flat is grown, but for the purposes of player characters, if they're picking the morph and have the opportunity to shop around, they pick the bonus.) The Splicer is still by far the better deal, even if it is, on average, no tougher than the Flat. A Transhuman who has invested in advancing any of his, her, their, etc, aptitudes past 20, to 25 or less, will be hindered in the Flat, which just is not wired properly for them to operate at full capacity. Basically, they'll be underclocked. Additionally, the morph bonus applies to one attribute, and as long as the ego's native attribute score in that attribute is not already 21 through 25 inclusive, they can take full advantage of that attribute. A Splicer is considered the bare minimum you "should" have in Eclipse Phase. Being in a Flat is a handicap option, pure and simple.
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FNR FNR's picture
I completely agree with you
I completely agree with you that a 'natural' splicer is better than a modified flat. I think I chose bad wording to describe what I meant. Say you are in a flat and get basic biomods. As I understood it (don't have my books here to check if I remember this correctly) this is basically a genetherapy that fixes any defects and gives you the advantages described in the book. Also part of getting these mods is removing small birth defects (you needed glasses, now you don't). Genetically you are now a splicer but you still have the max aptitude 20 and no +5 for an aptitude of choice. We explained this by saying that those are the result of the body growing without defects and with some optimisations and can't be added later by just removing defects from your genes. But to come back to chidren and what morph they'll grow up with, I'd say your genotype is now that of a splicer and your children will be splicers, too (if the other parent is not a flat). This all assumes that the basic biomods will alter your genes. And since the price was quite high for something that everybody has (I think it was at least moderate), I don't think it is a simple 'flue shot'. You step in a vat and let specially tailored viruses and nanobots alter your genes
ShadowDragon8685 ShadowDragon8685's picture
FNR: No. No, no, no, no, no.
FNR: No. No, no, no, no, no. Basic Biomods just fixes you, it doesn't change your genome so completely that your morph is now a different type of morph. A Flat who gets Basic Biomods does not breed splicers. They are not themselves a splicer. They are a Flat with Basic Biomods, no more, no less. Basic Biomods on a Flat won't breed a Splicer any more than Prehensile Feet on a Splicer will breed a Bouncer.
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UnitOmega UnitOmega's picture
I believe basic biomods is
I believe basic biomods is almost entirely expressed traits and physical modifications, and it does not actively edit your entire genotype. Depending on the nature of defects, biomods would also probably do nothing to cure them - especially if they're already expressed. To completely and permanently change your genes, you'd have rewrite the genetic code in every affected cell and then have them all completely replaced. To upgrade from a Flat to a splicer, you'd literally have to tear it apart and build it back, which would be I'm sure an expensive, time consuming and painful. And wouldn't help because you'd have to replace the brain too for the full effect (as discussed elsewhere, aptitude bonuses are hardware or perhaps firmware to the Ego's software and mostly lives in the nervous system) so you'd have to wait for brain development and then resleeve the Ego.
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FNR FNR's picture
I just reread the biomods'
I just reread the biomods' description (For the first time in two years I have to admit ^^; ) and it seems you are right. Seems like the biomods don't rewrite your genome completely, there are just some tweaks. I remembered it to have something like 'removes genetic defects' in the description, which seems plausible, since it is the 'you are now a super healthy, not aging, adapted to zero g, etc. human being'-augmentation. But I mixed that up with the description of the actual splicer. That said, I don't think it will have much effect on our game since the only actual difference to our interpretation is the removal of genetic defect (which you'd have to purchase separately now) and the fact that the child of a modified flat wouldn't be a splicer (which never happened in our game)
Seekerofshadowlight Seekerofshadowlight's picture
To me I do not see how a
To me I do not see how a splicer and a flat could have anything but a splicer child. The splicer is already genfixed and genfixing a child in utero has to be child's play with even low end EP tech. The only way I can see a flat being born is though pure choice or the lack of even basic medical care.