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The psychological impact of combat

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Panoptic Panoptic's picture
The psychological impact of combat
A few notions. 1. Many factions include people who fight, but not all of those reveive organised training for handling combat stress or PTSD. So factions with organised military or paramilitary forces may be at an advantage as their troops are more willing to fight and able to cope with tge aftermath. 2. Combat may lose some of its impact if the participants know their opponents can come back for round two. 3. Fighting bioconservatives such as Jovians may be a stressful prospect for ethical transhumans. The knowledge that they are likely inflicting permanent death may be a new and horrific situation even for transhuman veterans. 4. Factions who use psychosurgery to suppress killing inhibitions and treat PTSD are at an advantage.
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branford branford's picture
Some interesting points.
Some interesting points. I wonder what impact "Basic Biomods" would have on the psychological effects of combat. The augment appears to eliminate organic or genetic psychological conditions like depression, but whether it would protect or mitigate the effects on egos from conditions like PTSD is not indicated.
Smokeskin Smokeskin's picture
From what I understand,
From what I understand, killing inhibition is easily suppressed by simply having soldiers shoot manshaped silhouttes during marksmanship training. With XP and VR people in EP are probably ready to pull the trigger. It is interesting to consider the effects of backups. Killing someone is one of the best predictors of PTSD, and that guilt is mostly gone. I'd imagine someone backed up isn't nearly as afraid during combat, so less overall stress there too.
UnitOmega UnitOmega's picture
To synthesize from branford
To synthesize from branford and Smokeskin, Basic Biomods removes or blunts the edge of the physiological impact of combat trauma, and VR simulations or XP feeds can help acclimatize the Ego to the purely psychological effects. That being said, witnessing or performing a particularly grisly act of violence is still a situation which can cause a transhuman SV, and you can gain PTSD as a disorder, or have the Combat Paralysis trait. So it's not completely removed, just greatly abated. The only way to completely remove the problem is to use Modified Behavior (which can have its own consequences) or through Hardening. However, transhumans have a lot more efficient back-end for treatment in that regard. Backups offer a very useful post-fact rationalization, Muses are constantly present to allow for psychological reassurance, and simulspace therapy and psychosurgery procedures can take up much less "real time" than normal. Transhumans still have to deal with combat stresses, they're just more efficient at dealing with them. Personally, I would not say that the impact of combat as an actual event is lessened, in the short term. While I've never been in combat, I've heard from several people who have that its one of those situations where you often end up acting much more quickly than you're thinking, and so transhumans would be much relying on instinct as we do today, and experiencing high stress, unless equipped with Endocrine Controls, and only come down and relax after the fact. Similarly, while backups make permanent killing hard to do, for most egos, a violent or painful death is rough on the ego when it comes time to resleeve. Especially if you have experience, most people would understand that, while unlikely to permanently kill the Ego (unless fighting certain bioconservative factions), you're still causing a very significant impact to the enemy which is going to stick with him for a while, so the thought might stick with you for a while. At least long enough for your muse to add it to the list of things you need to have a relaxed chat about before the next sleep cycle.
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Panoptic Panoptic's picture
Biomods protect against
Biomods protect against stress? Handy. An interesting article on the psychology of learning to kill: www.military-sf.com/Killing.htm During WW2, roughly 10-15% of soldiers were shooting to kill. That percentage has been rising, at least in military trained troops. So presumably high in EP if someone submits to the training regime.
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OneTrikPony OneTrikPony's picture
That article is a fair
That article is a fair synopis of Col. Grossman's book The concept of 'distance' from the target is probably important in EP. It is likely that being syntheticaly sleeved would be the single greatest factor in a person's ability to put himself in danger, kill, and shrug off the psychological repercussions.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Smokeskin Smokeskin's picture
OneTrikPony wrote:
OneTrikPony wrote:
The concept of 'distance' from the target is probably important in EP. It is likely that being syntheticaly sleeved would be the single greatest factor in a person's ability to put himself in danger, kill, and shrug off the psychological repercussions.
That's a great perspective. I'm reminded of how it seems that US drone pilots that operate them from US soil are having more psychological issues than those that travel to Afghanistan. The theory is that they're not able to pull the same tricks of disassociation because they remain in civilized society. In EP, you could disassociate yourself even further. All that killing and fearing for your life shit? That only happens in my combat morph.
branford branford's picture
Smokeskin wrote:OneTrikPony
Smokeskin wrote:
OneTrikPony wrote:
The concept of 'distance' from the target is probably important in EP. It is likely that being syntheticaly sleeved would be the single greatest factor in a person's ability to put himself in danger, kill, and shrug off the psychological repercussions.
That's a great perspective. I'm reminded of how it seems that US drone pilots that operate them from US soil are having more psychological issues than those that travel to Afghanistan. The theory is that they're not able to pull the same tricks of disassociation because they remain in civilized society. In EP, you could disassociate yourself even further. All that killing and fearing for your life shit? That only happens in my combat morph.
Particularly if you bought the Endocrine Control or Emotional Dampers augments for your combat morph and don't mind a little pyschosurgery! More seriously, the vast improvements in theoretical and applied medicine and psychiatry represented in EP, together with the changing nature of war and what constitutes the battlefield, make this discussion both very interesting, but difficult to properly conceptualize.