When it comes to the Earth Survivor Background Package in Transhuman, obviously there are many reasons to join many factions upon leaving Earth, especially if one a) has been off Earth for a year or more before the campaign begins or b) was rescued by a particular faction to whom one feels indebted.
But those options aside (for example if the survivor egocasts and hacks the signal so it looks like it's coming from orbit and has no real rescuer other than themselves, or if they're rescued by reclaimers when they have an attitude that Earth is a completely lost cause, or rescued by a hypercorp/Planetary Consortium mission and they blame the hypercorps and nationalism, fragments of which they discover remain in PC space both in orbit around Earth and on Luna, for rampant AI/AGI development and global netwar/war leading to the TITANs, etc, etc), what "Factions" do you think best work for "Faction? My faction was staying the fuck alive on Earth. Get out of my face with this networking shit."
My initial thoughts looking at the Faction Packages:
Brinker (maybe swapping some skills to be more about being a brinker not so much by choice and not so much in space)
Nano-Ecologist (I'm imagining an Earth Survivor who tried to homestead away from TITAN influences and discovered that shit goes nanofucky with the soil, fighting a different kind of fight against the TITANs before being rescued)
Precautionist (it's hard to be a biocon when you need to use every available advantage to smash TITANs on Earth and on the run, but it's sure hard to be techno-progressive in the face of headhunter/hunter-killer swarms hunting you for years)
Reclaimer (obvious, although it's just as obvious to be anti-Reclaimer as an Earth Survivor from a different perspective)
Sapient (maybe some uplifts/AGIs were their bosom buddies in TITAN-smashing/TITAN-fleeing, maybe one or more of 'em took a permadeath to the face so they could live once or thrice before escape was possible/to make escape possible)
Scum (potential access to morph warehouses+no oversight from anyone=unrestricted morphological freedom without cost)
There's also the possibility of a few of the "factions" that predated the Fall (Criminal and Socialite come to mind) that allow for rep and networking not so much out of effort on the character's part but people throwing themselves at you. Socialite in particular seems like something where your fame would only grow, whether you wanted it to or not, from having been a pre-Fall celeb who survived 10 years on Earth. Something new and fresh on the scene combined with something famous in a bygone age, a symbol of transhuman resilience in the face of transhumanity's worst fear, etc. But again, I'm mostly trying to think of a "faction" one could be said to have belonged to even when they were on Earth.
Nothing else seems to fit...although now that I'm thinking about it, Ultimate might fit. In fact, I can almost more clearly see an arrogant Ultimate Security merc [b]staying[/b] than leaving.
Sorry, had to get that image out of my system.
Anyway, thoughts? Ideas? I like the idea of an Earth Survivor having escaped Earth scant days prior to a campaign (especially because it makes for a good character idea for a player who doesn't know anything about the setting...it's a sneaky way to do the amnesiac trope without needing to be an amnesiac!) and disdaining/disparaging all of the factions for not being down there in the blood and the muck with them...but in package generation you need to take at least 1 PP of [i]something[/i].
Spoiler: Highlight to view
An Ultimate Security merc curls their lip in disdain at the fearful zeroes frantically beckoning them to get on the ship/get into the egocasting facility/get on the space elevator, re-sleeved into their fifth Remade since the Fall began and not caring one bit how many more they go through, turning back towards the warbots knowing full well that a networked bank of seeker weapons nearby has their mental mesh finger on the virtual trigger as their Muse alerts them that all warbots are now in optimal range.
10 years later, and a battered Remade missing an arm and an eye is jumping out into space in a custom DIY coldjet vacsuit as their homemade rocket explodes cinematically behind them in orbit around Luna, an invisibility cloak activating to avoid rescue patrols...they know they can make it in the void alone, and don't want the hassle of genetrash suspicion after all they've triumphantly survived. Time to find Manu Bhattacharya. He must know what needs to be recovered for those worthy of the rewards...and [i]this[/i] Ultimate knows just who could lead the return mission...*cue fascist martial industrial music*