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What if????

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jasonbrisbane jasonbrisbane's picture
What if????
Hello AL, Just reading "The Myriad" by RM Meluch... Interesting concept... The same concept can apply to the EP setting too. What if some of the controls on the gates allow you to control TIME on the gate? Some of these gates may be going to worlds and gates in the past or future? I like this idea.... Regards, Jason Brisbane
Regards, Jason Brisbane
nerdnumber1 nerdnumber1's picture
While I am not too familiar
While I am not too familiar with some of the details of quantum entanglement, but if it can be maintained through time-gate travel, then it would be nearly impossible to be sure gate coordinates are for the the same time on both sides or not (and for interstellar distances, time is relative anyway). It is very possible that they link to a location in 4 dimensions and no one would find out unless individuals went to the same spatial location at two different times through some combination of gates.
Arenamontanus Arenamontanus's picture
Well, anybody searching
Well, anybody searching through the archives will find my rants about how QE comms already imply the potential for time travel (or at least time communication). And if gates are actual wormholes, then there is no reason to think they are any better, unless the Bracewell probes did seed a causality-respecting network.
Extropian
Lorsa Lorsa's picture
Timetravel is very rarely
Timetravel is very rarely done good in sci-fi shows and I doubt it would be any better in most roleplaying campaigns. I don't see any reason why having time-travel through the gates would add anything. Unless you're planning on going back in time to save earth or change history and whatever and in that case we end up with the scenario I want to avoid.
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jasonbrisbane jasonbrisbane's picture
Lorsa, it just adds an extra
Lorsa, it just adds an extra element into the story and the possibility of breakig your own time line. In the book, the Roman Augustus, who had a computerised mind (?) disappeared and they didnt notice it. Things that had happenned still occurred but others didnt. All in all it was a very good way of seeing the effects of causality and (de)spoiling the time stream. And of course, if you did break your own time line, would you notice it?
Regards, Jason Brisbane
Lorsa Lorsa's picture
Of course it adds an extra
Of course it adds an extra element into the story, the question is if it's a good element. Either people can travel in time but noone notices anything that gets changed because the past has always been the past for those that live in the present (in which case timetravel is a bit superflous in a story sense) or the person going back will remember things different and in the end the universe will collapse because everyone will want to change it "their" way and in the end someone changes something that destroys history. I suppose there is a third option where you just want people to travel to different parts of history and "experience" it, but then why not play a roleplaying game in a historic setting instead? If the gates led to planets far far away and also to different points in time the fact that they are in a different time-zone will never be able to be used in a "story-sense" (since the distances makes non-gate travel impossible) so then the time travel is irrelevant. Unless you can choose which time it leads to and then we are back to crashing history again. Like I said, I have almost never seen time travel as a thing done in a good way. So I suppose my question would be; what would YOU do with it?
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