Heya!
I'm just about to start a new campaign, and while writing the final notes for it, I came to a difficult decision.
The situation is as follow: The characters are trapped in a virtual recreation of their own habitat, where they unknowingly act as protagonist of a sickly perverted snuff movie (Cenobites vs. Cthulhu). They will live the same events over and over again, and each time the movie ends (with their horrible, gruesome deaths), they will be harvested, get their memories edited, and be tossed back into the loop. Yay for deja-vus!
I am worried, however, about how Rez would work in such a situation. Since they're not being backed-up, but rather edited, I want them to be able to improve, at least just that little bit that might give them the edge they need. So here are the decisions I took:
- Any skill or aptitude increase will stay with them on each iteration
- Any rep or credit gain will be lost (since they are in a controlled virtual environment, they are not really using their real rep, but rather talking to a bunch of AIs)
- Psi sleights will stay with them, though the new iteration will not be aware of how or when he obtained them, allowing for memory gaps
As a few extra notes: They are having two sets of characters to avoid the campaign being too repetitive. Group B will actually know about the snuff movies and will be on the outside trying to dismantle the operation. I've played with these people before, and I do expect them to keep meta-RPing to a minimum, despite the chances for it, and I have their permission to mess up with their heads as I will. :)
So basically, what I'm looking for are some ideas and suggestions to make sure that they feel rewarded, without running into any big inconsistencies. What do you people think?
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Destroyed and Reborn by Yours Truly Rabbitz
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