I only became aware of this product today (err... earlier today). It was recently released on DriveThruRPG. It has thus far got many good reviews. I figured I would go about reading the RPG and post comments as I read it.
I think the devs here wouldn't mind me talking about this new RPG here. If they do, they only need to ask me to stop posting and I'll stop.
Quick list of facts (from what I've been able to gather in this short time):
-It is based upon the FATE rule system. From what I understand, it holds within all the rules it needs to be played, so you don't need any other books.
-This game was seeking funding on Kickstarter more than a few months back. It succeeded.
-The human civilization had a singularity event in its history (don't know how long ago as I haven't read that far yet). The singularity seems to have died on its own, but left a number of technologies behind in the process. Most are beyond human understanding, with experts only able to understand part of any given piece of a technology. Some machines were made to be human friendly.
-A number of technologies developed by this singularity include jump drive, artificial gravity, and an abundance of clean energy.
-Actually, since the technology is so beyond human understanding, it seems to be the case that it is also unhackable.
-The earth is lost. Some nation dared to use gray goo as a weapon against an enemy nation... but the goo didn't stop when it should have. The corps were able to save millions, but the remaining billions didn't make it.
-Society is post scarcity and seems to be rep based. Because of the trivial cost to meet the needs of the population, this has destroyed the economy as we know it. Now a days, everyone has the option to "default" and live without contributing to society. Actually, scratch post scarcity, I recall reading something about there being a shortage of jobs. Unemployment is huge.
-Apparently there is a big government of sorts that enforces laws like the "Humanity Purity Act". The HPA is something favored by those who don't want to have transhumans that can render normal humans obsolete. Of course, transhumans have a problem with those laws.
-Resleeving is an available technology, as is backups. Implants are also available. However, there seems to be a limit on how many implants one can have, and it seems that being sleeved in pure machine bodies slowly drives you mad. I'll check these out more later.
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The kickstarter can be found here:
http://www.kickstarter.com/projects/804836187/nova-praxis-a-transhuman-s...
You can buy it using DriveThruRPG:
http://rpg.drivethrustuff.com/product/112483/Nova-Praxis-%5BAugmented-PD...
Their home page can be found here:
http://voidstar.me/
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New relatively hard sci-fi RPG - Nova Praxis
Sat, 2013-03-23 02:16
#1
New relatively hard sci-fi RPG - Nova Praxis
I'd say it's more like "A Wizard Did It" than any kind of hard sci-fi. Eclipse Phase suffers from this a bit with the TITANs, but NP lays it on pretty thick with super technology that can neither be reverse-engineered or explored in any meaningful way.
As such, the settings hackers truly are magicians with spell lists. It misses being post-singularity as it does not really give you those ideas to play with -- some AI ascended but humanity is more or less unchanged and never really gained the ability to modify its self, on its own.
You can go with an apostate setting and explore transhuman tech, but it does go out of its way to make that difficult. The final published version may have lightened up a bit, but early drafts were very discouraging of any sort of flexibility with the technology.. "mimir did it and you cant understand how" and "the houses persecute that" and such.
Its not really post apocalyptic. It took the whole "earth is destroyed" idea, but how it was destroyed was a bit unconvincing and humanity continues to thrive among the stars. Survivalism isnt so much of a thing.
There were some neat "montage" rules, and the vehicle rules were not bad. If you like FATE, there are some interesting things to take and plug in to your own game.
I've got more to say about it, but I've been negative enough for now. There are certainly some positive qualities, and for $10 its hard to go too far wrong.