The main book is a bit vague when it comes to some interesting aspects of simulspaces.
Let's consider a simple, recreational one. Its owner is dishonest and wants to make some quick credits. Can he, for example, make a fork of the visitor and store it somewhere? Could he make someone unable to leave? The most logical answer seems "no", because no sane person would ever visit someone else's simulspace otherwise. Still, if the ego is currently being ran on a server belonging to the malefactor, I can't see how can't that be possible.
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Simulspaces
Mon, 2012-09-03 18:37
#1
Simulspaces
Mon, 2012-09-03 19:35
#2
I have always taken it that
I have always taken it that the simulspace is just VR: your ego resides in your brain or home server, but you pipe the sensory and motoric I/O to the simulspace server. So there is no chance of stealing the ego from users of a normal server. (It is pretty obvious with a biomorph user, since it takes a egobridge to upload them)
Of course, you could run a simulspace server and claim it gives really good experiences if you move your ego there ("No lag, and if you open your firewall the sentic scenery can affect your limbic system directly for maximal immersion!") This is a bit like how petals tempt people to open their brains to their nanoalgorithms, and hence all sorts of malware. People willing to send their egos into such a server deserve what they get.
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Mon, 2012-09-10 08:12
#3
Gantolandon wrote:The main
I could see an advanced simulspace designed to pinpoint someone's mesh address, then use hacking AI to try and steal a copy of their ego (if they are already an infomorph or in a cyberbrain emulation). But I imagine that there is a lot of paranoia about such things, and safeguards are in place for such a scenario. Even if someone tried to lock you in a simulspace, there would be plenty of means of severing your connection with it, thus bringing you out of it.
That said, cutting edge simulspaces could have potentially dire effects on their users in some scenarios. Being pulled out forcibly might put a user in a coma in the worst-case scenarios. I wouldn't imagine public simulspaces would do that, but it would make an interesting scenario should your players decide to jump into some top-secret simulspace on some remote server cluster.
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Transhumans will one day be the Luddites of the posthuman age.
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Tue, 2012-09-11 01:26
#4
Simulspaces = The Construct
I've always seen Simulspaces much like the The Construct program from the Matrix. The dojo, the weapons loading screen and training simulations. I've been using it in my game to represent training areas with a time dilation put all the way down to maximize skill training in the shortest amount of time. Also it's done to hold meetings in a clandestine way to ensure neither party is privvy to each others location or put themselves in real danger.
I'm thinking of setting up a company that will have public and private servers that are rented out to clients. Not sure if it is in the spirit of the setting though.
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“Where a calculator on the ENIAC is equipped with 18,000 vacuum tubes and weighs 30 tons, computers in the future may have only 1,000 vacuum tubes and perhaps weigh 1.5 tons.”
Popular Mechanics, March 1949
Tue, 2012-09-11 04:44
#5
RalphusMaximus wrote:I'm
Are you kidding me?! That sounds [i]exactly[/i] like something a hypercorp would do to make a profit.
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Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]