So, I have no head for cards. I've never played poker, blackjack, uno...any card game, really. They just freaking confuse me. But still, the eratta made sense to me: The closer to your skill you roll, the better.
...but my question is how does Measure of Failure count.
So, if you have a Skill of 30 and roll a 20, you get an MOS of 20. Lower skill = lower upper limit of skill, barring good luck (less Excellent Successes, but still a chance for crits). Higher skills mean you have a higher chance of kicking ass!
...but if you have a Skill of 30 and roll a 31, then your MOF would be 31. That's still pretty bad, but if you had a skill of 60 and rolled a 70, then you'd have an MOF of 70! Which is pretty odd: You'd think having a higher skill would make you both less likely to fail AND more able to deal with your failures.
So, do you still calculate MOF the same way you used too? Or does it calculate the same way as MOS is?
Sorry about the confusion.
-Zoombie.
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MOF (blackjack...huh?)
Sat, 2012-06-30 01:03
#1
MOF (blackjack...huh?)
Sat, 2012-06-30 01:44
#2
Re: MOF (blackjack...huh?)
MoF is not the roll value, rather it is the degree that you missed your target number. In your example (31 rolled with a TN of 30) you would have an MoF of 1. If you have rolled a 52 you would have a MoF of 22.
Understand?
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Sat, 2012-06-30 02:10
#3
Re: MOF (blackjack...huh?)
All right, so it's just MOS that has changed. Got it!
Thanks a bunch!
Sat, 2012-06-30 10:44
#4
Re: MOF (blackjack...huh?)
I do kind of like the idea of true value being MoF though. It simulates that at higher skill levels you don't make small mistakes, only huge ones. It's horrible for the players of course, but then I'm the game master.
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Sat, 2012-06-30 11:10
#5
Re: MOF (blackjack...huh?)
Quite the opposite. The higher your skill, the lower your MoF is likely to be. For instance, if you have a skill of 97, then the only two rolls that could count as a failure are 98 (with an MoF of 1) and 99 (a critical failure).
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Sat, 2012-06-30 21:56
#6
Re: MOF (blackjack...huh?)
I have a small question myself. Its the devil in the details.
(the rules kinda changed during the switch from 2nd printing to 3rd printing, so I'm slightly confused after reading the original post).
If you had a target number of 50, then a roll of:
80 would be a MOF of 30
55 would be a critical failure
51 would be a MOF of 1
50 would be a MOS of 50
49 would be a MOS of 49
01 would be a MOS of 1
00 would be a critical success
Would this be correct?
Sat, 2012-06-30 21:59
#7
Re: MOF (blackjack...huh?)
Those all seem correct, yes.
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Mon, 2012-07-02 11:38
#8
Re: MOF (blackjack...huh?)
I understand your example is the rules of the game system. I am saying that a situation other than the game rules, one in which the absolute value of the die counted as MoF, would be humorous to me.
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Mon, 2012-07-02 18:16
#9
Re: MOF (blackjack...huh?)
I don't understand why they switched that. The rules feel like they ran much smoother the other way around, but it does give a bit of an edge rolling closer to ones skill.
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Mon, 2012-07-02 18:58
#10
Re: MOF (blackjack...huh?)
With MOS being represented purely by your die roll it means it is much quicker to calculate it. You just look at your die roll and if it's a success the MOS is easily seen. Similairly if you need to compare two die rolls (such as attack vs fray) it much simpler to see than if everyone had to calculate a MOS as skill minus die roll.
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Tue, 2012-07-03 04:50
#11
Re: MOF (blackjack...huh?)
The only real difference between the current system and the old one was that a significant boost to maxed out skill in the old system meant high MoS, whereas the current system disregards your target number beyond 100 when figuring out MoS. I have houseruled that back in by making it so that if your target number exceeds 100, you get a bonus to MoS equal to the amount your target number goes past 100. So if you have a skill of 90 and a bonus of 30 during a specific roll (for a total of 120), you get a +20 to whatever your roll ends up when determining MoS.
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Tue, 2012-07-03 16:30
#12
Re: MOF (blackjack...huh?)
I thought skills maxed out at 99, meaning that 98 would be your maximum MOS.
Tue, 2012-07-03 20:55
#13
Re: MOF (blackjack...huh?)
Modifiers can bring your target number well over 99, which brought up the possibility of a higher MoS in the older way rolls were handled, but not in the current system. My houserule was to change that.
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Transhumans will one day be the Luddites of the posthuman age.
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