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Blade Modifications

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The Hooded Boy The Hooded Boy's picture
Blade Modifications
Hey, I am somewhat new to the game and am building my first character. I was working on buying my weapons when I just thought about something, do blades have any modifications? I would mostly be interested in something that gives a blade better AP, but I would like to know if there are any other ways to boost my blades as well. Thanks ahead of time.
ZeroSum ZeroSum's picture
Re: Blade Modifications
Wyldknight had some new stuff for melee weapons over here, among other things: http://www.eclipsephase.com/wylds-weapons Otherwise I don't think there's been much done on blade mods yet, as far as I know.
"I figure that the more of you there are around me, the more chance there is of the inevitable hail of bullets hitting you instead of me.'" - Warren Ellis
Yerameyahu Yerameyahu's picture
Re: Blade Modifications
You'd kinda think if anything simple could be done to make them sharper, it's already been done. There's already the vibro, presumably they already use cutting-edge materials science (hyuk hyuk), and so on.
The Hooded Boy The Hooded Boy's picture
Re: Blade Modifications
Thanks guys, I am a little disappointed but I can deal. As for that list, I highly doubt my GM will let me use homebrew stuff. And as for the enhanced edges, I believe that is where the "monofiliment" part comes from in "monofiliment sword". I just wish they had something to make it even stronger/sharper. The reason I was looking into this stuff is because my character has a 100 total in Blades (90 max base thanks to the Expert Trait, and 10 from being a Fury Morph). So while my character will be using snipers and other weapons, I want the primary melee weapons to be blades. And since I am maxing out my weapons and armor with Modifications, I feel disappointed that there are no modifications for blades. Thanks anyways.
ZeroSum ZeroSum's picture
Re: Blade Modifications
One idea would be to make the blade out of memory materials, programmed to shift and widen after stabbing to cause much more severe wounds. Plus if you needed a saw you just make it go from smooth to full serration with a simple mesh command.
"I figure that the more of you there are around me, the more chance there is of the inevitable hail of bullets hitting you instead of me.'" - Warren Ellis
Yerameyahu Yerameyahu's picture
Re: Blade Modifications
Yeah, and also it can go from sword to whip, and then break into a cloud individual of flying blades to attack them! ;)
The Hooded Boy The Hooded Boy's picture
Re: Blade Modifications
Okay, now this is peaking my interests. lol In which book can I read more about memory materials?
Xagroth Xagroth's picture
Re: Blade Modifications
The core book mentions it as "smart material" I think (I am sure the Reaper's description includes those words). It's no big deal what they said... but it would be homebrew. Eclipse Phase is not a game about blades and melee, but guns, guts and smarts. Personally, I don't really like the Fury much, I think it's too expensive for what it gives. An Olympian seems to have a much better cost/benefit ratio, or a Steel Morph. Oh, and just a small appreciation: the only character background who really beneficts from the "expert" trait is the AGI with any of the four he pays at half price, for everybody else is losing 10 CP compared to everybody else. Also, you cannot reach 100% in a skill, since the dice goes from 00 (always a critical success) to 99 (always a botch), so having 100% only helps you compensate for penalizers. And believe me, unless you are really stealthy, what you will get is a full salvo of Shredders before you reach your target. And 3d10+ tend to hurt llike hell...
ZeroSum ZeroSum's picture
Re: Blade Modifications
Page 298 of the main book mentions them: basically, smart materials (which include things like shape memory polymers and the like) are defined as being able to shift between two or more distinct states and sets of properties when exposed to some kind of outside stimuli. Remember Batman's cape in the Dark Knight? Goes from flexible to rigid when he gives it an electric shock so he can glide? That kind of thing. In EP there's smart clothes that change shape and style at your whim, the Shape Adjusting mod for synthmorphs, cuffbands that tighten the more you struggle, smart ammo, utilitools that change into whatever indiviual tool you need, the list goes on and that's only the core book. The more extreme cases require some kind of active nanotech to function, but we've got the basic stuff already working for us in medicine and industry right now in the really real world. In our particular case the knife's blade would be made from an electro-active shape memory polymer or alloy that would twist and tear at the victim's insides when it's built-in sensors detected a successful hit, deforming the blade in preprogrammed ways via an electric impulse. Goes in smooth as silk, comes out shaped like a barbed serrated corkscrew. Ouch. Some further info if you want the tech specs: http://en.wikipedia.org/wiki/Smart_material http://catdir.loc.gov/catdir/samples/cam034/97036119.pdf
"I figure that the more of you there are around me, the more chance there is of the inevitable hail of bullets hitting you instead of me.'" - Warren Ellis
Thantastic Thantastic's picture
Re: Blade Modifications
Though guns are the most frequent and frequently the most effective ways to inflict grievous bodily harm in EP, there is much to be said in favor of blades. Provided you plan ahead, spend skills, and wear enough armor so you can get in close safely and reliably they can be more effective than guns. A few points in their favor: - Many habs - especially non-terrestrial ones - restrict slug throwers and explosives in some way due to the potential for collateral damage. Even places with very tight gun laws are often pretty lax about blades, so it's easy to remain armed at all times. Even better, if you produce a blade from a smart material that has a "safe" base state you should be able to walk around anywhere with your preferred deadly weapon near to hand. - In some situations blades may be generally more useful or effective than guns. If you have a bit of Knowledge: Anatomy, Morph Design, or Engineering you could easily debilitate someone without necessarily killing them or even otherwise causing them serious injury. In environments where exposure to the atmosphere (or lack thereof) can be a hazard a long cut across a vacsuit could be more deadly and much harder to fix than a small puncture from a bullet. - Blades are by nature quiet and much subtler than guns. Palming the weapon and stabbing someone unsuspecting might give you just a few seconds' advantage from being picked up by security minders as having made an assault, and that round or two could prove critical in accomplishing what you want and/or making a getaway. - Due to the close-in nature of melee combat you don't have to worry about many of the range and condition penalties that can jeopardize successful hits with projectile weapons. So far as the original question about mods, take a closer look at the wasp knife and the many varied and unusual drugs and toxins that it can be used to introduce. A brace of two or three pre-loaded with the right accessory can help you easily and quickly incapacitate or at the bare minimum seriously inconvenience targets with one successful hit each.
Ex unus plures.
nezumi.hebereke nezumi.hebereke's picture
Re: Blade Modifications
Blades are also a far more common improvised weapons, for all those times you're dumped in a morph (or hab) without any equipment.
CodeBreaker CodeBreaker's picture
Re: Blade Modifications
nezumi.hebereke wrote:
Blades are also a far more common improvised weapons, for all those times you're dumped in a morph (or hab) without any equipment.
I prefer clubs for this exact reason. For when you have your equipment, you have dual wielding shock batons (which are amazing against biomorphs). When you don't, a piece of rebar will do.
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Re-Laborat Re-Laborat's picture
Re: Blade Modifications
I should know better than to bring up reality, but a barbed knife is dreadful for stabbing. In a real CF the last thing you want to risk is your blade sticking in the enemy, leaving you yanking to get it loose while his buddies work you over. This is particularly notable with long blades, and with slashing as well as stabbing blades. Part of the blade control in kenjutsu is to stop and withdraw the blade after a minimal cut into the skull so as to avoid entrapment. You certainly don't play at over head cleaving down to the pelvis unless you're in front of a camera with an SFX budget handling any mishaps. The wasp knife is really the most realistically nasty melee weapon-tech that the game introduces. the rest are somewhat iffy... Too fine an edge is difficult to maintain." Vibro" blades are difficult to insulate from the hand and not that much more effective... Note the dearth of electric carving knives in most kitchens.
Yerameyahu Yerameyahu's picture
Re: Blade Modifications
I know this is a random, trivial tangent, but I'd wager there's a host of reasons electric knives are relatively uncommon. :)
Re-Laborat Re-Laborat's picture
Re: Blade Modifications
Yerameyahu wrote:
I know this is a random, trivial tangent, but I'd wager there's a host of reasons electric knives are relatively uncommon. :)
Yeah, but most of them (power density, tensile strength of the thinner blades) can be handwaved with EP tech. The big thing is that in a stab or quick slash they just really don't [u]do[/u] much more than a normal blade.
CodeBreaker CodeBreaker's picture
Re: Blade Modifications
Re-Laborat wrote:
Yerameyahu wrote:
I know this is a random, trivial tangent, but I'd wager there's a host of reasons electric knives are relatively uncommon. :)
Yeah, but most of them (power density, tensile strength of the thinner blades) can be handwaved with EP tech. The big thing is that in a stab or quick slash they just really don't [u]do[/u] much more than a normal blade.
To be fair, the in-game vibroblades follow that. They are worse than a monofilament unless you are carefully sawing through the target.
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Xagroth Xagroth's picture
Re: Blade Modifications
Re-Laborat wrote:
This is particularly notable with long blades, and with slashing as well as stabbing blades. Part of the blade control in kenjutsu is to stop and withdraw the blade after a minimal cut into the skull so as to avoid entrapment. You certainly don't play at over head cleaving down to the pelvis unless you're in front of a camera with an SFX budget handling any mishaps.
Wasn't the no-dachi made to cut from head to toe a mounted enemy? (With the horse!) I might be confused about the name, however, but I'm fairly sure I read somewhere about that... ^^ Back into topic... Yeah, blades are easy to conceal. However, Eelware is a more discrete implant with a cost of 250 creds or so (low cost, I think was teh category). It cannot be taken from you (once you are in the morph, that is XD), it can be used to charge other gizmos (Omnisiah! I love my Potentia Coil! Ah, no, wrong game... I cannot use the eelware to recharge my lasgun...XD), and shock weapons are powerful enough in the setting you can put a biomorph to sleep long enough you can "pop-up" the cortical stack if you want wihtout a test. Against synthmorphs a blade will give you a less than small advantage, true, but unless you use an EMP grenade or hack them, only More Dakka will be effective ^^
Re-Laborat Re-Laborat's picture
Re: Blade Modifications
CodeBreaker wrote:
To be fair, the in-game vibroblades follow that. They are worse than a monofilament unless you are carefully sawing through the target.
Yes, and I definitely appreciate that note. My point wasn't meant to attack how the game handles them but more an observation on "hard" limitations.
Xagroth][quote=Re-Laborat wrote:
Wasn't the no-dachi made to cut from head to toe a mounted enemy? (With the horse!) I might be confused about the name, however, but I'm fairly sure I read somewhere about that... ^^
That's popular myth, to go alongside Richard cleaving an anvil with an English longsword and Ṣalāḥ ad-Dīn letting a silk fall to cut itself against his sword, any number of 'cleaved through five men at a stroke' stories and similar "our weapons are more badass than yours" legendaria/propaganda. (Still happens today. See also: our (nukes/tanks/aircraft electronics) are better than yours.) The reality is less prosaic; they were horse-killers, meant to spill mounted warriors from a suddenly legless horse. As such they were specialized weapons with specialized roles, not unlike the landsknecht doppelsoldner's zweihander or flamberge. Quite effective mankillers, sure, but specialist weapons with a different primary role from the standard infantry blade. Usually carried by well-paid professionals who accrued their own boastful legends. "Its an eighty-eight magnum. I had it made special. It shoots, through schools."
Arenamontanus Arenamontanus's picture
Re: Blade Modifications
OK, what about an explosive knife? Here is how I would design it: the blade is made of bog standard diamond with a deliberate pattern of "smart dislocations", essentially weak planes that can be turned on or off electronically. There is also a small charge inside that allows the blade to explode away from the handle. When activated (normally by the user holding it, but one could allow it to decide based on blood sensors along the blade) it sends diamond shrapnel into the tissue, shredding it. And there is absolutely no reason not to add nasty poisons or nanotoxins to the fragments. They could even have smart surfaces allowing them to move to make further damage or avoid surgery (Morgul blades, anybody?) While the wasp knife can do nasty damage and be re-used, this is the weapon for *really* messing up the opponent once and for all. I would expect the blade to damage like a small fragmentation grenade, say 2d10+6 extra damage - but of course ignoring any armour since it is on the inside. And the shrapnel would remain in the tissue, likely doing further damage if the victim moves around, besides whatever payloads it got.
Extropian
Xagroth Xagroth's picture
Re: Blade Modifications
Yeah, it's nasty... but it's a one use knife, also, and very big compared to ammo for your kinetic rifle or the shredder... Also, the explosion will make some noise (not much, but some), and it requires the blade to cause actual damage to the morph before applying the effects you describe. So if for example you throw the knife or use it to attack and you don't penetrate the armor... Mesh signals to activate the detonation are also a possibility, of course. And timers. Sadly, synthmorphs will prove to require a nanotech version of the venoms, and put some nasty variations depending of where the knife goes in ("in the leg? like I care..."); also, synthmorphs would be able to "turn off" the pain with ease, and not have the Stress Damage of watching part of their morph exploding from the inside plus all the gruesome innards flying around, painting everything red...
Arenamontanus Arenamontanus's picture
Re: Blade Modifications
I think synthmorphs do not enjoy the feeling of a sabotage nanoswarm liquid slowly seeping towards their cyberbrain... Of course, if the detonation is done remotely the blade can be made more damaging. In principle there is no reason not to fill each little shard with a submunition, turning the blade into something like a cluster bomb. Good for subduing rational enemies. "Now freeze, you ******, or you will become confetti!" Still, ranged weapons do have tremendous advantages. From a tactical standpoint they free you from one-to-one fighting, allowing concentrated fire on key targets.
Extropian
Xagroth Xagroth's picture
Re: Blade Modifications
I think these blades modifications could be mounted into a modified wrist-mounted nanotool. Essentially, you stab the target "a-la" Wolverine, then break the inserted blade for the explosive effect. Great concealed weapons ^^. Consider an octomorph (or a Tako) with 8 of these, in 0g (or underwater). THAT would be really lethal.