I am playing a smuggler who is also a pilot and gearhead or mechanic of the group and wandering what is best way to play him. Also what keep elements I should have on the character sheet like Rep, Faction and skills? I have looked at both the Smuggler and Technician sample character but I would like to know others suggestions here as well.
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Best way to play this charcater
Mon, 2011-10-31 08:05
#1
Best way to play this charcater
Mon, 2011-10-31 12:08
#2
Re: Best way to play this charcater
Well, as a smuggler and mechanic, some of your rep fields pretty well define themselves. G-rep is a must to get you jobs, and is probably your primary field when it comes to rep/networking. R-rep is a secondary possibility, especially if you're doing any design work. Finally, are you a smuggler who works in/for the Planetary Consortium or hypercorps (c-rep) or the outer system (@-rep)?
Faction is impossible to determine based on what you've provided -- any of them could have a pilot/smuggler. It's just as easy to be an uplift who was hypercorp trained as a technician and pilot who turned to smuggling once his indenture was up as someone who grew up as the apprentice to the ship engineer on a scum barge.
The smuggler and technician templates are pretty solid starting points for your skills -- most of the adjustments to them will be based on your background. The person who grew up as an engineer's apprentice on a scum barge likely has a few of the habitat maintenance skills from Panopticon, since one of their big duties was likely keeping life support functioning, for example.
Mon, 2011-10-31 23:36
#3
Re: Best way to play this charcater
After reading more of the smuggler sample character where is your jobs and activities include "make a living supplying the inner system and Jovian black markets, whether that means running blockades, smuggling contraband, or pirating nanofab blueprints." What else can smugglers do in this setting? I can see them making fake IDs as part of that, maybe.