Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Colin's Morphs

4 posts / 0 new
Last post
Colin Chapman Colin Chapman's picture
Colin's Morphs
A thread for my homebrew morphs. [b]Aquila (Pod)[/b] Based on standard neo-avian morphology, but utilizing accipitridea genetics, the aquila is slightly larger and sturdier with increased visual acuity and the impressive natural weaponry and appearance of an eagle. This makes it a popular pod among neo-avians who want a somewhat more combat-worthy morph without sacrificing flight capability. Due to the use of Haast’s Eagle DNA in the aquila’s development, the morph’s child-like size and weaponry were largely natural, and the already impressive natural sight of the various aquila species provided a sound basis for the morph’s enhanced vision. Instead, much of the design effort involved in the morph’s creation was spent on ensuring standard neo-avian brain and physical responses, making use of the aquila relatively familiar for neo-avians. [b]Implants:[/b] Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Mnemonic Augmentation, Prehensile Feet, Puppet Sock [b]Aptitude Maximum:[/b] 25 [b]Durability:[/b] 25 [b]Wound Threshold:[/b] 5 [b]Advantages:[/b] Beak/Claw Attack (1D10+2 DV; use Unarmed Combat skill), Flight, +5 INT, +10 REF, +5 to one other aptitude of the player’s choice; aquilas count as a small target (-10 modifier to hit in combat) [b]CP Cost:[/b] 45 [b]Credit Cost:[/b] Expensive [i]Note:[/i] The aquila is a straightforward modification of the standard neo-avian, adding Enhanced Vision, beefing up the Aptitude Maximum (and removing the reduced SOM limit), and beefing up the natural weaponry too. It has also been constructed on the assumption that the standard neo-avian morph needs to be modified to be a small target due to its small, child-like size (like the neotenic), and should have Prehensile Feet (due to having primitive digits on its wings as well, and the fact that it has more mobile feet and added opposable thumbs on the feet too). It was also changed to a Pod, removing the Basic Biomods, adding Cyberbrain and Mnemonic Augmentation (both free), and a Puppet Sock, as well as removing the 5-pt cost reduction uplift morphs enjoy. If you don’t think the neo-avian should be modified in that way, remove the Prehensile Feet Implant and small target Advantage, and reduce the CP Cost to 40.

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Colin Chapman Colin Chapman's picture
Re: Colin's Morphs
[b]Traceur (Biomorph)[/b] Created to appeal to parkour enthusiasts and other individuals looking for a superior urban mobility biomorph, the traceur is slowly gaining popularity in some habitats. A fast-running morph with grip pads to aid climbing and maneuvers, it features a prehensile tail to enhance balance (and provide an extra hand if needed), and light bioweave armor to protect against minor falls, impacts, and abrasions. The ease and speed with which the traceur enables movement in habitats, combined with its light armor, has also made it a popular baseline for customization among criminals such as cat burglars. [b]Implants:[/b] Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Light), Cortical Stack, Grip Pads, Prehensile Tail [b]Aptitude Maximum:[/b] 30 [b]Durability:[/b] 35 [b]Wound Threshold:[/b] 7 [b]Advantages:[/b] Swift (6/30), +10 Freerunning skill, +5 REF, +10 SOM, +5 to one other aptitude of the player’s choice [b]CP Cost:[/b] 45 [b]Credit Cost:[/b] Expensive (minimum 40,000+)

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Colin Chapman Colin Chapman's picture
Re: Colin's Morphs
[b]Emperor (Pod)[/b] While the standard neo-avian morph provides flight, and the chickcharnie provides a utilitarian ground-bound morph, neo-avians were faced with the prospect of sleeving into much more alien morphs if they wished to brave the watery depths of many locales. That was, of course, until the creation of the emperor pod. Derived almost from the genetics of [i]aptenadytes forsteri[/i], the emperor penguin, the emperor pod stands 1.2m tall, with its rigid flippers being adapted into fully-functional hands and arms that lock into shape when swimming at high speed. Enhanced with several extra implants ideal for aquatic environments, it is fast and agile in the water, though its lacks some of the finely-tuned reflexes of the standard neo-avian biomorph. Despite featuring longer legs, and the removal of extra blubber inhibiting them, it is still slow moving on land, largely restricting its use to water-based habitats and their immediate surroundings. [b]Implants:[/b] Basic Mesh Inserts, Cortical Stack, Cyberbrain, Direction Sense, Echolocation, Enhanced Respiration, Gills, Mnemonic Augmentation, Puppet Sock, Swim Bladder, Temperature Tolerance (Improved Cold), Toxin Filters [b]Aptitude Maximum:[/b] 25 [b]Durability:[/b] 30 [b]Wound Threshold:[/b] 6 [b]Advantages:[/b] Beak/Claw Attack (1D10 DV; use Unarmed Combat skill), Swift Swimmer (4/20), +30 Swimming skill, +5 INT, +5 REF, +5 SOM, +5 to one other aptitude of the player’s choice [b]Disadvantages:[/b] Slow Walker (2/10), Social Stigma (Pod) trait [b]CP Cost:[/b] 55 [b]Credit Cost:[/b] Expensive (40,000+)

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

Colin Chapman Colin Chapman's picture
Re: Colin's Morphs
[b]Argus (Synthmorph)[/b] Named after Argus Panoptes, the mythical Greek giant with a hundred eyes who guarded Io, the Argus is a moderately expensive security synthmorph also used in law enforcement and for some low-level bodyguarding activities. An armoured humanoid synthmorph of moderate build and height, its most distinctive feature is its optical visor, one that runs in a uniform band around the entire head at eye level. While it is not greatly impressive in terms of appearance, it is outfitted with an array of sensory implants to detect unwanted intrusion, concealed and illicit items, and others threats or breaches. Inbuilt eelware comes as standard, providing the synthmorph with a non-lethal means of apprehension. [b]Implants:[/b] 360-degree Vision, Access Jacks, Anti-Glare, Basic Mesh Inserts, Chemical Sniffer, Cortical Stack, Cyberbrain, Eelware, Enhanced Hearing, Enhanced Vision, Light Combat Armor, Mnemonic Augmentation, T-Ray Emitter [b]Mobility System:[/b] Walker (4/20) [b]Aptitude Maximum:[/b] 30 [b]Durability:[/b] 45 [b]Wound Threshold:[/b] 9 [b]Advantages:[/b] +5 COO, +5 REF, +5 SOM, Armor 14/12 (Light Combat Armor) [b]CP Cost:[/b] 60 [b]Credit Cost:[/b] Expensive (minimum 40,000+)

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com