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Teamwork Tests

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GreyBrother GreyBrother's picture
Teamwork Tests
Yesterday was our first session Eclipse Phase, the first Part of the Mind the WMD scenario. As it happens, we needed to make a teamwork test and i concluded that the rules for Teamwork are a bit... lax. I mean, it doesn't mean how competent somebody is, he always adds a fix +10 to the test, which seems unsatisfing. So we came up with the following houserule: The helpers roll their own skillrating with the appropriate modifiers and the sum of all MoS or MoF is added as a modifier to the test of the main character. Criticals always result in a +/- 30. Thoughts?