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The extent of time reduction

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Andinel Andinel's picture
The extent of time reduction
Considering the Task Action rules, is there a limit for how much the task time can be reduced? Take, for example, a character that manages to get a target number of 120 and rolls a 10 on their test, for a result of a MoS of 110. If the task was originally 1 hour, how long does the test actually take? Is it actually reduced by 110%, or are the 10% time reductions multiplicative instead of addative for a net 68.6% reduction in action time?
Decivre Decivre's picture
Re: The extent of time reduction
Andinel wrote:
Considering the Task Action rules, is there a limit for how much the task time can be reduced? Take, for example, a character that manages to get a target number of 120 and rolls a 10 on their test, for a result of a MoS of 110. If the task was originally 1 hour, how long does the test actually take? Is it actually reduced by 110%, or are the 10% time reductions multiplicative instead of addative for a net 68.6% reduction in action time?
I've found that the mechanics for task actions are rather lacking. As has been pointed out in another thread, speeding up a task is worthless, because you take a -10 penalty everytime you try to speed up the process, but will get the same effect simply by rolling 10 lower than your target number. So far, my current rule is that 50% is the maximum reduction that you can earn at most task actions; you can't more than double your speed at building or repairing something. On the other hand, tasks that are more based on trial and error (like brute-forcing a system) can be reduced indefinitely to as low as 100%. Also, I made it so that you get a 10% reduction for an MoS of 30, and 10% more for every 10 more than that. This gives you incentive to take the penalty, as it will allow you to get a time reduction without requiring an excellent success.
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