I'm starting a new game tomorrow and I have a player that wants to play an anachronistic gunslinger. He wants to use a a large 'hand cannon' type revolver (think Tri-Gun) that has high damage, but only hold six shots. Off the cuff, I figure that I should be able to balance this piece of equipment out correctly if I give it better than usual damage for a hand held weapon, but limit the range to that of a standard heavy pistol, increase the reload time, of course, limit the ammo capacity to six.
Thoughts and suggestions?
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"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli
+1 r-Rep , +1 @-rep

