Mars map thread): "I wish every sci-fi rpg included a first person common man perspective of his surroundings." I think this is a very good point: making the setting come alive by the little details. We should try to fill in the details about the varied environments of the solar system. Maybe this is best handled as separate threads for different worlds. [i](in the how-different-environments-look-and-feel-smell-taste thread)[/i]This & a couple of other threads made me think on a related topic, What framework senses are a common man using when he experience the world? what is the various (miss)perceptions of reality, Im sure morphs could have radically different senses & cognition, but I also think there would exists one or more "standards" to avoid dehumanization. I imagine that in EP for morphs many senses are "emulated" or "edited". In the games its quite common to see important clues & things highlighted, helping players with "correct" choices. Emulating or Altering the information of senses so its easier to detect things, or endure things. Perhaps a certain morph model line doesn't have a sufficient "sensor" to smell the fragrance of roses, but this flaw is "fixed" with seamless mesh systems, etc and this data emulates the sense of smell -allowing the ego to (think it) smells roses (if the roses had mesh tagged data) & detect them correctly. Perhaps "cheap" elevators censors the urin stench, while waiting for cleanup. Elevator visitors dont notice anything, ignorance is bliss. Another is making the "chewing" synth morph clankers taste chicken while demolishing (eating it) a decommissioned structure. They get another taste if they were about to demolish something else. Perhaps this "edit" makes them more competent or content but could also cause them to hate the taste of chicken -even when they become "free". Sunchaser said (in the
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[i]"To find fault is easy; to do better may be difficult."[/i]
Plutarch