Help us build a better Eclipse Phase GM screen
Submitted by jackgraham on

Submitted by jackgraham on
Submitted by RobBoyle on
Submitted by kylleran on
Submitted by RobBoyle on
Submitted by RobBoyle on
Submitted by RobBoyle on
Submitted by RobBoyle on
Submitted by RobBoyle on
Submitted by eclipseadmin on
One of the problems any space-faring sci-fi game has to deal with is how to handle space travel and space combat. Both of these can be significant glitches in an RPG setting. Space travel can mean a long delay between action, as the players must board a ship to get from one setting locale to another. Planets and space stations are not stationary objects, however, and so travel time can very between the same two places by a matter of months or more, as their orbits take them nearer to or further from each other. Add in the many different types of potential spaceship drives, and you have another complication. Some games deal with this by including charts and complex mathematics, actually requiring you to do the math to figure out how long your journey from Mars to Saturn will take.