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Art Previews

Alien Setting Artwork


Crap, how did it get to be Friday already? I have a lot of blog posts to catch up on!

The last of the final artwork for the core rulebook is rolling in this weekend. There are some really excellent pieces, so let me show you this one from Leanne Buckley. It depicts some "gatecrashers" (transhumans who go exploring through the wormhole Pandora Gates) getting a little freaked out by some creepy alien ruins.

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Different Look Artwork

One of my art notes for Eclipse Phase was to have a piece that showed a radically-modified transhuman among a crowd of "normal" people (keeping in mind that most normal people in EP are sleeved in genetically-modified clones). I gave you a few suggested mods, but really left it to the artist to come up with something cool. Sacha-Mikhail Roberts did exactly that with this piece, illustrating a transhuman with cool yet creepy body mods walking the street of one of the Martian domed settlements. /sites/default/files/different.jpg

Novacrab Artwork

One of the morph (body) options available to characters in Eclipse Phase are pods (from "pod people") -- biological bodies that were vat-grown as separate parts and then constructed together (quicker to grow and make then full clones), and controlled by a cyberbrain (usually by AI). While most pods are humanoid, this isn't a requirement. One common non-humanoid pod is the novacrab, bio-engineered from spider crab stock, as illustrated here by Robin Chyo (click for larger image). Yes, this means you can play a character who is a giant crab with a cybernetic brain.

/sites/default/files/novacrab.jpg   

LLOTV Artwork


Here's an illustration of a Large Lander and Orbit Transfer Vehicle (LLOTV) by Opus Artz (Rasmus Berggreen/Dr CM Wong). In Eclipse Phase, LLOTVS are common vehicles for moving between planetary bodies/moons/etc and ships in orbit and for short trips between space habitats in the same "neighborhood."

Click on the image to see a larger version.

Dragonfly/Neo-Avian Artwork


In addition to all of the genetically-enhanced human morphs (bodies) in Eclipse Phase, there are a number of robotic morphs into which characters can sleeve, such as the dragonflies shown here, in this illustration by Nathan Geppert. We picked dragonflies as a synthetic morph design because we wanted something smaller with flight capabilities. A lot of robotics engineers are looking into biomimetics (mimicking natural biological shapes and functions) these days, and dragonfly wing design is especially good for hovering and maneuverability, and so useful in microgravity. The other non-human morph is a neo-avian--an uplifted crow in this case--one of several uplifted animal character/morph types available in the game.


Click for a larger view.

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