Transhumanity's Fate Developer Notes
Submitted by jackgraham on
The Eclipse Phase/Fate Core conversion guide, Transhumanity's Fate, went live on DrivethruRPG last week, and the print edition is now off to press. Since the release, there's been a lot of interest in what kind of Fate build Ryan Macklin and I are dropping with this book. The short answer is: minimalist. The primary goal of THF was to present the rich and complex Eclipse Phase universe in a way that's playable for groups who don't want a ton of crunch along with that complexity.
This wasn't easy. Core Eclipse Phase uses a lot of subsystems to simulate, in depth, things like hacking, psi, and bodyhopping. The core game is a treat for both min/maxers who want the coolest gun and problem solvers who want their character to have a gadget for every occasion. All of this interacts with the biggest point of complexity in the game: your character's current body or bodies and their myriad potential upgrades.